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CCWavesTiles3D

CCWavesTiles3D

Cocos2D

Inheritance: System.Object → Cocos2D.CCAction → Cocos2D.CCFiniteTimeAction → Cocos2D.CCActionInterval → Cocos2D.CCGridAction → Cocos2D.CCTiledGrid3DAction

Implements: Cocos2D.ICCCopyable

Constructors

CCWavesTiles3D()

CCWavesTiles3D()()

CCWavesTiles3D(float, CCGridSize, int, float)

CCWavesTiles3D(float, CCGridSize, int, float)(System.Single duration, Cocos2D.CCGridSize gridSize, System.Int32 waves, System.Single amplitude)

creates the action with a number of waves, the waves amplitude, the grid size and the duration

Parameters:
duration (System.Single)
gridSize (Cocos2D.CCGridSize)
waves (System.Int32)
amplitude (System.Single)
Example

Fields

m_fAmplitude(System.Single)
m_fAmplitudeRate(System.Single)
m_nWaves(System.Int32)

Properties

Amplitude(System.Single)

waves amplitude

AmplitudeRate(System.Single)

waves amplitude rate

Methods

Copy(ICCCopyable)

System.Object Copy(ICCCopyable)(Cocos2D.ICCCopyable pZone)

Copy/Duplicatae protocol for making a self copy of this object instance. If null is given as the parameter then selfie of this instance is returned. Otherwise, the state of this instance is copied to the given target.

Parameters:
pZone (Cocos2D.ICCCopyable)
Returns:
System.Object
Example

InitWithDuration(float, CCGridSize, int, float)

System.Boolean InitWithDuration(float, CCGridSize, int, float)(System.Single duration, Cocos2D.CCGridSize gridSize, System.Int32 waves, System.Single amplitude)

initializes the action with a number of waves, the waves amplitude, the grid size and the duration

Parameters:
duration (System.Single)
gridSize (Cocos2D.CCGridSize)
waves (System.Int32)
amplitude (System.Single)
Returns:
System.Boolean
Example

Update(float)

Update(float)(System.Single time)
Parameters:
time (System.Single)
Example