b2DestructionListener
b2DestructionListener
Box2D.DynamicsJoints and fixtures are destroyed when their associated body is destroyed. Implement this listener so that you may nullify references to these joints and shapes.
Inheritance: System.Object
Constructors
b2DestructionListener()
b2DestructionListener()()
Methods
SayGoodbye(b2Joint)
SayGoodbye(b2Joint)(Box2D.Dynamics.Joints.b2Joint joint)
Parameters:
joint
(Box2D.Dynamics.Joints.b2Joint)Example
SayGoodbye(b2Fixture)
SayGoodbye(b2Fixture)(Box2D.Dynamics.b2Fixture fixture)
Parameters:
fixture
(Box2D.Dynamics.b2Fixture)Example