CCCallFuncND
CCCallFuncND
Cocos2DInheritance: System.Object → Cocos2D.CCAction → Cocos2D.CCFiniteTimeAction → Cocos2D.CCActionInstant → Cocos2D.CCCallFunc → Cocos2D.CCCallFuncN
Implements: Cocos2D.ICCCopyable
Constructors
CCCallFuncND(CCCallFuncND)
CCCallFuncND(CCCallFuncND)(Cocos2D.CCCallFuncND callFuncND)
Parameters:
callFuncND
(Cocos2D.CCCallFuncND)CCCallFuncND(Action, object)
CCCallFuncND(Action, object)(System.ActionCocos2D.CCNode,System.Object selector, System.Object d)
Parameters:
selector
(System.ActionCocos2D.CCNode,System.Object)d
(System.Object)Fields
m_pCallFuncND(System.ActionCocos2D.CCNode,System.Object)
m_pData(System.Object)
Methods
Copy(ICCCopyable)
System.Object Copy(ICCCopyable)(Cocos2D.ICCCopyable zone)
Copy/Duplicatae protocol for making a self copy of this object instance. If null is given as the parameter then selfie of this instance is returned. Otherwise, the state of this instance is copied to the given target.
Parameters:
zone
(Cocos2D.ICCCopyable)Returns:
System.Object
Example
Execute()
Execute()()
Example
InitWithTarget(Action, object)
System.Boolean InitWithTarget(Action, object)(System.ActionCocos2D.CCNode,System.Object selector, System.Object d)
Parameters:
selector
(System.ActionCocos2D.CCNode,System.Object)d
(System.Object)Returns:
System.Boolean