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CCCallFuncND

CCCallFuncND

Cocos2D

Inheritance: System.Object → Cocos2D.CCAction → Cocos2D.CCFiniteTimeAction → Cocos2D.CCActionInstant → Cocos2D.CCCallFunc → Cocos2D.CCCallFuncN

Implements: Cocos2D.ICCCopyable

Constructors

CCCallFuncND(CCCallFuncND)

CCCallFuncND(CCCallFuncND)(Cocos2D.CCCallFuncND callFuncND)
Parameters:
callFuncND (Cocos2D.CCCallFuncND)

CCCallFuncND(Action, object)

CCCallFuncND(Action, object)(System.ActionCocos2D.CCNode,System.Object selector, System.Object d)
Parameters:
selector (System.ActionCocos2D.CCNode,System.Object)
d (System.Object)

Fields

m_pCallFuncND(System.ActionCocos2D.CCNode,System.Object)
m_pData(System.Object)

Methods

Copy(ICCCopyable)

System.Object Copy(ICCCopyable)(Cocos2D.ICCCopyable zone)

Copy/Duplicatae protocol for making a self copy of this object instance. If null is given as the parameter then selfie of this instance is returned. Otherwise, the state of this instance is copied to the given target.

Parameters:
zone (Cocos2D.ICCCopyable)
Returns:
System.Object
Example

Execute()

Execute()()
Example

InitWithTarget(Action, object)

System.Boolean InitWithTarget(Action, object)(System.ActionCocos2D.CCNode,System.Object selector, System.Object d)
Parameters:
selector (System.ActionCocos2D.CCNode,System.Object)
d (System.Object)
Returns:
System.Boolean