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CCParallaxNode

CCParallaxNode

Cocos2D

Inheritance: System.Object → Cocos2D.CCNode

Implements: Cocos2D.ICCSelectorProtocol, Cocos2D.ICCFocusable, Cocos2D.ICCTargetedTouchDelegate, Cocos2D.ICCStandardTouchDelegate, Cocos2D.ICCTouchDelegate, Cocos2D.ICCKeypadDelegate, Cocos2D.ICCKeyboardDelegate, Cocos2D.ICCRGBAProtocol, System.Collections.Generic.IComparer{Cocos2D.CCNode}

Constructors

CCParallaxNode()

CCParallaxNode()()

Fields

m_pParallaxArray(System.Collections.Generic.ListCocos2D.CCPointObject)
m_tLastPosition(Cocos2D.CCPoint)

Properties

ParallaxArray(System.Collections.Generic.ListCocos2D.CCPointObject)

Methods

AddChild(CCNode, int, CCPoint, CCPoint)

AddChild(CCNode, int, CCPoint, CCPoint)(Cocos2D.CCNode child, System.Int32 z, Cocos2D.CCPoint ratio, Cocos2D.CCPoint offset)
Parameters:
child (Cocos2D.CCNode)
z (System.Int32)
ratio (Cocos2D.CCPoint)
offset (Cocos2D.CCPoint)

AddChild(CCNode, int, int)

AddChild(CCNode, int, int)(Cocos2D.CCNode child, System.Int32 zOrder, System.Int32 tag)
Parameters:
child (Cocos2D.CCNode)
zOrder (System.Int32)
tag (System.Int32)
Example

RemoveAllChildren(bool)

RemoveAllChildren(bool)(System.Boolean cleanup)
Parameters:
cleanup (System.Boolean)
Example

RemoveChild(CCNode, bool)

RemoveChild(CCNode, bool)(Cocos2D.CCNode child, System.Boolean cleanup)
Parameters:
child (Cocos2D.CCNode)
cleanup (System.Boolean)
Example

Visit()

Visit()()

This is called with every call to the MainLoop on the CCDirector class. In XNA, this is the same as the Draw() call.

Example