CCProgressFromTo
CCProgressFromTo
Cocos2DInheritance: System.Object → Cocos2D.CCAction → Cocos2D.CCFiniteTimeAction → Cocos2D.CCActionInterval
Implements: Cocos2D.ICCCopyable
Constructors
CCProgressFromTo()
CCProgressFromTo()()
CCProgressFromTo(float, float, float)
CCProgressFromTo(float, float, float)(System.Single duration, System.Single fFromPercentage, System.Single fToPercentage)
Creates and initializes the action with a duration, a "from" percentage and a "to" percentage
Parameters:
duration
(System.Single)fFromPercentage
(System.Single)fToPercentage
(System.Single)Example
Fields
m_fFrom(System.Single)
m_fTo(System.Single)
Methods
Copy(ICCCopyable)
System.Object Copy(ICCCopyable)(Cocos2D.ICCCopyable pZone)
Copy/Duplicatae protocol for making a self copy of this object instance. If null is given as the parameter then selfie of this instance is returned. Otherwise, the state of this instance is copied to the given target.
Parameters:
pZone
(Cocos2D.ICCCopyable)Returns:
System.Object
Example
InitWithDuration(float, float, float)
System.Boolean InitWithDuration(float, float, float)(System.Single duration, System.Single fFromPercentage, System.Single fToPercentage)
Initializes the action with a duration, a "from" percentage and a "to" percentage
Parameters:
duration
(System.Single)fFromPercentage
(System.Single)fToPercentage
(System.Single)Returns:
System.Boolean
Example
Reverse()
Cocos2D.CCFiniteTimeAction Reverse()()
Does nothing by default.
Returns:
Cocos2D.CCFiniteTimeAction
Example
StartWithTarget(CCNode)
StartWithTarget(CCNode)(Cocos2D.CCNode target)
Parameters:
target
(Cocos2D.CCNode)Example
Update(float)
Update(float)(System.Single time)
Parameters:
time
(System.Single)Example