b2Shape
b2Shape
Box2D.Collision.ShapesA shape is used for collision detection. You can create a shape however you like. Shapes used for simulation in b2World are created automatically when a b2Fixture is created. Shapes may encapsulate a one or more child shapes.
Inheritance: System.Object
Constructors
b2Shape()
b2Shape()()b2Shape(b2Shape)
b2Shape(b2Shape)(Box2D.Collision.Shapes.b2Shape copy)Parameters:
copy (Box2D.Collision.Shapes.b2Shape)Fields
Radius(System.Single)
ShapeType(Box2D.Collision.Shapes.b2ShapeType)
Methods
Clone()
Box2D.Collision.Shapes.b2Shape Clone()()Returns:
Box2D.Collision.Shapes.b2ShapeExample
ComputeAABB(out b2AABB, ref b2Transform, int)
ComputeAABB(out b2AABB, ref b2Transform, int)(Box2D.Collision.b2AABB output, Box2D.Common.b2Transform xf, System.Int32 childIndex)Parameters:
output (Box2D.Collision.b2AABB)xf (Box2D.Common.b2Transform)childIndex (System.Int32)Example
ComputeMass(float)
Box2D.Collision.Shapes.b2MassData ComputeMass(float)(System.Single density)Parameters:
density (System.Single)Returns:
Box2D.Collision.Shapes.b2MassDataExample
GetChildCount()
System.Int32 GetChildCount()()Returns:
System.Int32Example
GetShapeType()
Box2D.Collision.Shapes.b2ShapeType GetShapeType()()Returns:
Box2D.Collision.Shapes.b2ShapeTypeExample
RayCast(out b2RayCastOutput, b2RayCastInput, ref b2Transform, int)
System.Boolean RayCast(out b2RayCastOutput, b2RayCastInput, ref b2Transform, int)(Box2D.Collision.b2RayCastOutput output, Box2D.Collision.b2RayCastInput input, Box2D.Common.b2Transform transform, System.Int32 childIndex)Parameters:
output (Box2D.Collision.b2RayCastOutput)input (Box2D.Collision.b2RayCastInput)transform (Box2D.Common.b2Transform)childIndex (System.Int32)Returns:
System.BooleanExample
TestPoint(ref b2Transform, b2Vec2)
System.Boolean TestPoint(ref b2Transform, b2Vec2)(Box2D.Common.b2Transform xf, Box2D.Common.b2Vec2 p)Parameters:
xf (Box2D.Common.b2Transform)p (Box2D.Common.b2Vec2)Returns:
System.BooleanExample