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b2Shape

b2Shape

Box2D.Collision.Shapes

A shape is used for collision detection. You can create a shape however you like. Shapes used for simulation in b2World are created automatically when a b2Fixture is created. Shapes may encapsulate a one or more child shapes.

Inheritance: System.Object

Constructors

b2Shape()

b2Shape()()

b2Shape(b2Shape)

b2Shape(b2Shape)(Box2D.Collision.Shapes.b2Shape copy)
Parameters:
copy (Box2D.Collision.Shapes.b2Shape)

Fields

Radius(System.Single)
ShapeType(Box2D.Collision.Shapes.b2ShapeType)

Methods

Clone()

Box2D.Collision.Shapes.b2Shape Clone()()
Returns:
Box2D.Collision.Shapes.b2Shape
Example

ComputeAABB(out b2AABB, ref b2Transform, int)

ComputeAABB(out b2AABB, ref b2Transform, int)(Box2D.Collision.b2AABB output, Box2D.Common.b2Transform xf, System.Int32 childIndex)
Parameters:
output (Box2D.Collision.b2AABB)
xf (Box2D.Common.b2Transform)
childIndex (System.Int32)
Example

ComputeMass(float)

Box2D.Collision.Shapes.b2MassData ComputeMass(float)(System.Single density)
Parameters:
density (System.Single)
Returns:
Box2D.Collision.Shapes.b2MassData
Example

GetChildCount()

System.Int32 GetChildCount()()
Returns:
System.Int32
Example

GetShapeType()

Box2D.Collision.Shapes.b2ShapeType GetShapeType()()
Returns:
Box2D.Collision.Shapes.b2ShapeType
Example

RayCast(out b2RayCastOutput, b2RayCastInput, ref b2Transform, int)

System.Boolean RayCast(out b2RayCastOutput, b2RayCastInput, ref b2Transform, int)(Box2D.Collision.b2RayCastOutput output, Box2D.Collision.b2RayCastInput input, Box2D.Common.b2Transform transform, System.Int32 childIndex)
Parameters:
output (Box2D.Collision.b2RayCastOutput)
input (Box2D.Collision.b2RayCastInput)
transform (Box2D.Common.b2Transform)
childIndex (System.Int32)
Returns:
System.Boolean
Example

TestPoint(ref b2Transform, b2Vec2)

System.Boolean TestPoint(ref b2Transform, b2Vec2)(Box2D.Common.b2Transform xf, Box2D.Common.b2Vec2 p)
Parameters:
xf (Box2D.Common.b2Transform)
p (Box2D.Common.b2Vec2)
Returns:
System.Boolean
Example