b2ContactImpulse
b2ContactImpulse
Box2D.DynamicsContact impulses for reporting. Impulses are used instead of forces because sub-step forces may approach infinity for rigid body collisions. These match up one-to-one with the contact points in b2Manifold.
Type: Struct
Methods
Create()
Box2D.Dynamics.b2ContactImpulse Create()()
Returns:
Box2D.Dynamics.b2ContactImpulse
Fields
count(System.Int32)
normalImpulses(System.Single[])
tangentImpulses(System.Single[])