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b2ContactImpulse

b2ContactImpulse

Box2D.Dynamics

Contact impulses for reporting. Impulses are used instead of forces because sub-step forces may approach infinity for rigid body collisions. These match up one-to-one with the contact points in b2Manifold.

Type: Struct

Methods

Create()

Box2D.Dynamics.b2ContactImpulse Create()()
Returns:
Box2D.Dynamics.b2ContactImpulse

Fields

count(System.Int32)
normalImpulses(System.Single[])
tangentImpulses(System.Single[])