Skip to main content

CCRipple3D

CCRipple3D

Cocos2D

Inheritance: System.Object → Cocos2D.CCAction → Cocos2D.CCFiniteTimeAction → Cocos2D.CCActionInterval → Cocos2D.CCGridAction → Cocos2D.CCGrid3DAction

Implements: Cocos2D.ICCCopyable

Constructors

CCRipple3D()

CCRipple3D()()

CCRipple3D(float)

CCRipple3D(float)(System.Single duration)
Parameters:
duration (System.Single)

CCRipple3D(float, CCGridSize, CCPoint, float, int, float)

CCRipple3D(float, CCGridSize, CCPoint, float, int, float)(System.Single duration, Cocos2D.CCGridSize gridSize, Cocos2D.CCPoint position, System.Single radius, System.Int32 waves, System.Single amplitude)
Parameters:
duration (System.Single)
gridSize (Cocos2D.CCGridSize)
position (Cocos2D.CCPoint)
radius (System.Single)
waves (System.Int32)
amplitude (System.Single)

Fields

m_fAmplitude(System.Single)
m_fAmplitudeRate(System.Single)
m_fRadius(System.Single)
m_nWaves(System.Int32)
m_position(Cocos2D.CCPoint)
m_positionInPixels(Cocos2D.CCPoint)

Properties

Amplitude(System.Single)
AmplitudeRate(System.Single)
Position(Cocos2D.CCPoint)

Methods

Copy(ICCCopyable)

System.Object Copy(ICCCopyable)(Cocos2D.ICCCopyable pZone)

Copy/Duplicatae protocol for making a self copy of this object instance. If null is given as the parameter then selfie of this instance is returned. Otherwise, the state of this instance is copied to the given target.

Parameters:
pZone (Cocos2D.ICCCopyable)
Returns:
System.Object
Example

InitWithDuration(float, CCGridSize, CCPoint, float, int, float)

System.Boolean InitWithDuration(float, CCGridSize, CCPoint, float, int, float)(System.Single duration, Cocos2D.CCGridSize gridSize, Cocos2D.CCPoint position, System.Single radius, System.Int32 waves, System.Single amplitude)
Parameters:
duration (System.Single)
gridSize (Cocos2D.CCGridSize)
position (Cocos2D.CCPoint)
radius (System.Single)
waves (System.Int32)
amplitude (System.Single)
Returns:
System.Boolean

Update(float)

Update(float)(System.Single time)
Parameters:
time (System.Single)
Example