CCRipple3D
CCRipple3D
Cocos2DInheritance: System.Object → Cocos2D.CCAction → Cocos2D.CCFiniteTimeAction → Cocos2D.CCActionInterval → Cocos2D.CCGridAction → Cocos2D.CCGrid3DAction
Implements: Cocos2D.ICCCopyable
Constructors
CCRipple3D()
CCRipple3D()()CCRipple3D(float)
CCRipple3D(float)(System.Single duration)Parameters:
duration (System.Single)CCRipple3D(float, CCGridSize, CCPoint, float, int, float)
CCRipple3D(float, CCGridSize, CCPoint, float, int, float)(System.Single duration, Cocos2D.CCGridSize gridSize, Cocos2D.CCPoint position, System.Single radius, System.Int32 waves, System.Single amplitude)Parameters:
duration (System.Single)gridSize (Cocos2D.CCGridSize)position (Cocos2D.CCPoint)radius (System.Single)waves (System.Int32)amplitude (System.Single)Fields
m_fAmplitude(System.Single)
m_fAmplitudeRate(System.Single)
m_fRadius(System.Single)
m_nWaves(System.Int32)
m_position(Cocos2D.CCPoint)
m_positionInPixels(Cocos2D.CCPoint)
Properties
Amplitude(System.Single)
AmplitudeRate(System.Single)
Position(Cocos2D.CCPoint)
Methods
Copy(ICCCopyable)
System.Object Copy(ICCCopyable)(Cocos2D.ICCCopyable pZone)Parameters:
pZone (Cocos2D.ICCCopyable)Returns:
System.ObjectExample
InitWithDuration(float, CCGridSize, CCPoint, float, int, float)
System.Boolean InitWithDuration(float, CCGridSize, CCPoint, float, int, float)(System.Single duration, Cocos2D.CCGridSize gridSize, Cocos2D.CCPoint position, System.Single radius, System.Int32 waves, System.Single amplitude)Parameters:
duration (System.Single)gridSize (Cocos2D.CCGridSize)position (Cocos2D.CCPoint)radius (System.Single)waves (System.Int32)amplitude (System.Single)Returns:
System.BooleanUpdate(float)
Update(float)(System.Single time)Parameters:
time (System.Single)Example