CCRipple3D
CCRipple3D
Cocos2DInheritance: System.Object → Cocos2D.CCAction → Cocos2D.CCFiniteTimeAction → Cocos2D.CCActionInterval → Cocos2D.CCGridAction → Cocos2D.CCGrid3DAction
Implements: Cocos2D.ICCCopyable
Constructors
CCRipple3D()
CCRipple3D()()
CCRipple3D(float)
CCRipple3D(float)(System.Single duration)
Parameters:
duration
(System.Single)CCRipple3D(float, CCGridSize, CCPoint, float, int, float)
CCRipple3D(float, CCGridSize, CCPoint, float, int, float)(System.Single duration, Cocos2D.CCGridSize gridSize, Cocos2D.CCPoint position, System.Single radius, System.Int32 waves, System.Single amplitude)
Parameters:
duration
(System.Single)gridSize
(Cocos2D.CCGridSize)position
(Cocos2D.CCPoint)radius
(System.Single)waves
(System.Int32)amplitude
(System.Single)Fields
m_fAmplitude(System.Single)
m_fAmplitudeRate(System.Single)
m_fRadius(System.Single)
m_nWaves(System.Int32)
m_position(Cocos2D.CCPoint)
m_positionInPixels(Cocos2D.CCPoint)
Properties
Amplitude(System.Single)
AmplitudeRate(System.Single)
Position(Cocos2D.CCPoint)
Methods
Copy(ICCCopyable)
System.Object Copy(ICCCopyable)(Cocos2D.ICCCopyable pZone)
Copy/Duplicatae protocol for making a self copy of this object instance. If null is given as the parameter then selfie of this instance is returned. Otherwise, the state of this instance is copied to the given target.
Parameters:
pZone
(Cocos2D.ICCCopyable)Returns:
System.Object
Example
InitWithDuration(float, CCGridSize, CCPoint, float, int, float)
System.Boolean InitWithDuration(float, CCGridSize, CCPoint, float, int, float)(System.Single duration, Cocos2D.CCGridSize gridSize, Cocos2D.CCPoint position, System.Single radius, System.Int32 waves, System.Single amplitude)
Parameters:
duration
(System.Single)gridSize
(Cocos2D.CCGridSize)position
(Cocos2D.CCPoint)radius
(System.Single)waves
(System.Int32)amplitude
(System.Single)Returns:
System.Boolean
Update(float)
Update(float)(System.Single time)
Parameters:
time
(System.Single)Example