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CCEaseIn

CCEaseIn

Cocos2D

Inheritance: System.Object → Cocos2D.CCAction → Cocos2D.CCFiniteTimeAction → Cocos2D.CCActionInterval → Cocos2D.CCActionEase → Cocos2D.CCEaseRateAction

Implements: Cocos2D.ICCCopyable

Constructors

CCEaseIn(CCActionInterval, float)

CCEaseIn(CCActionInterval, float)(Cocos2D.CCActionInterval pAction, System.Single fRate)
Parameters:
pAction (Cocos2D.CCActionInterval)
fRate (System.Single)

CCEaseIn(CCEaseIn)

CCEaseIn(CCEaseIn)(Cocos2D.CCEaseIn easeIn)
Parameters:
easeIn (Cocos2D.CCEaseIn)

CCEaseIn(CCFiniteTimeAction, float)

CCEaseIn(CCFiniteTimeAction, float)(Cocos2D.CCFiniteTimeAction pAction, System.Single fRate)
Parameters:
pAction (Cocos2D.CCFiniteTimeAction)
fRate (System.Single)

Methods

Copy(ICCCopyable)

System.Object Copy(ICCCopyable)(Cocos2D.ICCCopyable pZone)

Copy/Duplicatae protocol for making a self copy of this object instance. If null is given as the parameter then selfie of this instance is returned. Otherwise, the state of this instance is copied to the given target.

Parameters:
pZone (Cocos2D.ICCCopyable)
Returns:
System.Object
Example

Reverse()

Cocos2D.CCFiniteTimeAction Reverse()()

Does nothing by default.

Returns:
Cocos2D.CCFiniteTimeAction
Example

Update(float)

Update(float)(System.Single time)
Parameters:
time (System.Single)
Example