CCEaseIn
CCEaseIn
Cocos2DInheritance: System.Object → Cocos2D.CCAction → Cocos2D.CCFiniteTimeAction → Cocos2D.CCActionInterval → Cocos2D.CCActionEase → Cocos2D.CCEaseRateAction
Implements: Cocos2D.ICCCopyable
Constructors
CCEaseIn(CCActionInterval, float)
CCEaseIn(CCActionInterval, float)(Cocos2D.CCActionInterval pAction, System.Single fRate)Parameters:
pAction (Cocos2D.CCActionInterval)fRate (System.Single)CCEaseIn(CCEaseIn)
CCEaseIn(CCEaseIn)(Cocos2D.CCEaseIn easeIn)Parameters:
easeIn (Cocos2D.CCEaseIn)CCEaseIn(CCFiniteTimeAction, float)
CCEaseIn(CCFiniteTimeAction, float)(Cocos2D.CCFiniteTimeAction pAction, System.Single fRate)Parameters:
pAction (Cocos2D.CCFiniteTimeAction)fRate (System.Single)Methods
Copy(ICCCopyable)
System.Object Copy(ICCCopyable)(Cocos2D.ICCCopyable pZone)Parameters:
pZone (Cocos2D.ICCCopyable)Returns:
System.ObjectExample
Reverse()
Cocos2D.CCFiniteTimeAction Reverse()()Returns:
Cocos2D.CCFiniteTimeActionExample
Update(float)
Update(float)(System.Single time)Parameters:
time (System.Single)Example