CCEaseMath
CCEaseMath
Cocos2DInheritance: System.Object
Methods
BackIn(float)
System.Single BackIn(float)(System.Single time)Parameters:
time (System.Single)Returns:
System.SingleBackInOut(float)
System.Single BackInOut(float)(System.Single time)Parameters:
time (System.Single)Returns:
System.SingleBackOut(float)
System.Single BackOut(float)(System.Single time)Parameters:
time (System.Single)Returns:
System.SingleBounceIn(float)
System.Single BounceIn(float)(System.Single time)Parameters:
time (System.Single)Returns:
System.SingleBounceInOut(float)
System.Single BounceInOut(float)(System.Single time)Parameters:
time (System.Single)Returns:
System.SingleBounceOut(float)
System.Single BounceOut(float)(System.Single time)Parameters:
time (System.Single)Returns:
System.SingleCubicIn(float)
System.Single CubicIn(float)(System.Single time)Parameters:
time (System.Single)Returns:
System.SingleCubicInOut(float)
System.Single CubicInOut(float)(System.Single time)Parameters:
time (System.Single)Returns:
System.SingleCubicOut(float)
System.Single CubicOut(float)(System.Single time)Parameters:
time (System.Single)Returns:
System.SingleElasticIn(float)
System.Single ElasticIn(float)(System.Single time)Parameters:
time (System.Single)Returns:
System.SingleElasticIn(float, float)
System.Single ElasticIn(float, float)(System.Single time, System.Single period)Parameters:
time (System.Single)period (System.Single)Returns:
System.SingleElasticInOut(float)
System.Single ElasticInOut(float)(System.Single time)Parameters:
time (System.Single)Returns:
System.SingleElasticInOut(float, float)
System.Single ElasticInOut(float, float)(System.Single time, System.Single period)Parameters:
time (System.Single)period (System.Single)Returns:
System.SingleElasticOut(float)
System.Single ElasticOut(float)(System.Single time)Parameters:
time (System.Single)Returns:
System.SingleElasticOut(float, float)
System.Single ElasticOut(float, float)(System.Single time, System.Single period)Parameters:
time (System.Single)period (System.Single)Returns:
System.SingleExpSmooth(float, float, float, float)
System.Single ExpSmooth(float, float, float, float)(System.Single current, System.Single target, System.Single smoothing, System.Single dt)Parameters:
current (System.Single)target (System.Single)smoothing (System.Single)dt (System.Single)Returns:
System.SingleExponentialIn(float)
System.Single ExponentialIn(float)(System.Single time)Parameters:
time (System.Single)Returns:
System.SingleExponentialInOut(float)
System.Single ExponentialInOut(float)(System.Single time)Parameters:
time (System.Single)Returns:
System.SingleExponentialOut(float)
System.Single ExponentialOut(float)(System.Single time)Parameters:
time (System.Single)Returns:
System.SingleLerp(float, float, float)
System.Single Lerp(float, float, float)(System.Single a, System.Single b, System.Single t)Parameters:
a (System.Single)b (System.Single)t (System.Single)Returns:
System.SingleLinear(float)
System.Single Linear(float)(System.Single time)Parameters:
time (System.Single)Returns:
System.SingleQuadIn(float)
System.Single QuadIn(float)(System.Single time)Parameters:
time (System.Single)Returns:
System.SingleQuadInOut(float)
System.Single QuadInOut(float)(System.Single time)Parameters:
time (System.Single)Returns:
System.SingleQuadOut(float)
System.Single QuadOut(float)(System.Single time)Parameters:
time (System.Single)Returns:
System.SingleSineIn(float)
System.Single SineIn(float)(System.Single time)Parameters:
time (System.Single)Returns:
System.SingleSineInOut(float)
System.Single SineInOut(float)(System.Single time)Parameters:
time (System.Single)Returns:
System.SingleSineOut(float)
System.Single SineOut(float)(System.Single time)Parameters:
time (System.Single)Returns:
System.Single