CCActionEase
CCActionEase
Cocos2DInheritance: System.Object → Cocos2D.CCAction → Cocos2D.CCFiniteTimeAction → Cocos2D.CCActionInterval
Implements: Cocos2D.ICCCopyable
Constructors
CCActionEase()
CCActionEase()()CCActionEase(CCActionEase)
CCActionEase(CCActionEase)(Cocos2D.CCActionEase actionEase)Parameters:
actionEase (Cocos2D.CCActionEase)CCActionEase(CCFiniteTimeAction)
CCActionEase(CCFiniteTimeAction)(Cocos2D.CCFiniteTimeAction pAction)Parameters:
pAction (Cocos2D.CCFiniteTimeAction)Fields
m_pInner(Cocos2D.CCFiniteTimeAction)
Properties
InnerAction(Cocos2D.CCFiniteTimeAction)
Methods
Copy(ICCCopyable)
System.Object Copy(ICCCopyable)(Cocos2D.ICCCopyable pZone)Parameters:
pZone (Cocos2D.ICCCopyable)Returns:
System.ObjectExample
InitWithAction(CCActionInterval)
System.Boolean InitWithAction(CCActionInterval)(Cocos2D.CCActionInterval pAction)Parameters:
pAction (Cocos2D.CCActionInterval)Returns:
System.BooleanInitWithAction(CCFiniteTimeAction)
System.Boolean InitWithAction(CCFiniteTimeAction)(Cocos2D.CCFiniteTimeAction pAction)Parameters:
pAction (Cocos2D.CCFiniteTimeAction)Returns:
System.BooleanReverse()
Cocos2D.CCFiniteTimeAction Reverse()()Returns:
Cocos2D.CCFiniteTimeActionExample
StartWithTarget(CCNode)
StartWithTarget(CCNode)(Cocos2D.CCNode target)Parameters:
target (Cocos2D.CCNode)Example
Stop()
Stop()()Example
Update(float)
Update(float)(System.Single time)Parameters:
time (System.Single)Example