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CCActionEase

CCActionEase

Cocos2D

Inheritance: System.Object → Cocos2D.CCAction → Cocos2D.CCFiniteTimeAction → Cocos2D.CCActionInterval

Implements: Cocos2D.ICCCopyable

Constructors

CCActionEase()

CCActionEase()()

CCActionEase(CCActionEase)

CCActionEase(CCActionEase)(Cocos2D.CCActionEase actionEase)
Parameters:
actionEase (Cocos2D.CCActionEase)

CCActionEase(CCFiniteTimeAction)

CCActionEase(CCFiniteTimeAction)(Cocos2D.CCFiniteTimeAction pAction)
Parameters:
pAction (Cocos2D.CCFiniteTimeAction)

Fields

m_pInner(Cocos2D.CCFiniteTimeAction)

Properties

InnerAction(Cocos2D.CCFiniteTimeAction)

Methods

Copy(ICCCopyable)

System.Object Copy(ICCCopyable)(Cocos2D.ICCCopyable pZone)

Copy/Duplicatae protocol for making a self copy of this object instance. If null is given as the parameter then selfie of this instance is returned. Otherwise, the state of this instance is copied to the given target.

Parameters:
pZone (Cocos2D.ICCCopyable)
Returns:
System.Object
Example

InitWithAction(CCActionInterval)

System.Boolean InitWithAction(CCActionInterval)(Cocos2D.CCActionInterval pAction)
Parameters:
pAction (Cocos2D.CCActionInterval)
Returns:
System.Boolean

InitWithAction(CCFiniteTimeAction)

System.Boolean InitWithAction(CCFiniteTimeAction)(Cocos2D.CCFiniteTimeAction pAction)
Parameters:
pAction (Cocos2D.CCFiniteTimeAction)
Returns:
System.Boolean

Reverse()

Cocos2D.CCFiniteTimeAction Reverse()()

Does nothing by default.

Returns:
Cocos2D.CCFiniteTimeAction
Example

StartWithTarget(CCNode)

StartWithTarget(CCNode)(Cocos2D.CCNode target)
Parameters:
target (Cocos2D.CCNode)
Example

Stop()

Stop()()
Example

Update(float)

Update(float)(System.Single time)
Parameters:
time (System.Single)
Example