CCActionEase
CCActionEase
Cocos2DInheritance: System.Object → Cocos2D.CCAction → Cocos2D.CCFiniteTimeAction → Cocos2D.CCActionInterval
Implements: Cocos2D.ICCCopyable
Constructors
CCActionEase()
CCActionEase()()CCActionEase(CCActionEase)
CCActionEase(CCActionEase)(Cocos2D.CCActionEase actionEase)Parameters:
actionEase (Cocos2D.CCActionEase)CCActionEase(CCFiniteTimeAction)
CCActionEase(CCFiniteTimeAction)(Cocos2D.CCFiniteTimeAction pAction)Parameters:
pAction (Cocos2D.CCFiniteTimeAction)Fields
m_pInner(Cocos2D.CCFiniteTimeAction)
Properties
InnerAction(Cocos2D.CCFiniteTimeAction)
Methods
Copy(ICCCopyable)
System.Object Copy(ICCCopyable)(Cocos2D.ICCCopyable pZone)Copy/Duplicatae protocol for making a self copy of this object instance. If null is given as the parameter then selfie of this instance is returned. Otherwise, the state of this instance is copied to the given target.
Parameters:
pZone (Cocos2D.ICCCopyable)Returns:
System.ObjectExample
InitWithAction(CCActionInterval)
System.Boolean InitWithAction(CCActionInterval)(Cocos2D.CCActionInterval pAction)Parameters:
pAction (Cocos2D.CCActionInterval)Returns:
System.BooleanInitWithAction(CCFiniteTimeAction)
System.Boolean InitWithAction(CCFiniteTimeAction)(Cocos2D.CCFiniteTimeAction pAction)Parameters:
pAction (Cocos2D.CCFiniteTimeAction)Returns:
System.BooleanReverse()
Cocos2D.CCFiniteTimeAction Reverse()()Does nothing by default.
Returns:
Cocos2D.CCFiniteTimeActionExample
StartWithTarget(CCNode)
StartWithTarget(CCNode)(Cocos2D.CCNode target)Parameters:
target (Cocos2D.CCNode)Example
Stop()
Stop()()Example
Update(float)
Update(float)(System.Single time)Parameters:
time (System.Single)Example