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CCSequence

CCSequence

Cocos2D

Inheritance: System.Object → Cocos2D.CCAction → Cocos2D.CCFiniteTimeAction → Cocos2D.CCActionInterval

Implements: Cocos2D.ICCCopyable

Constructors

CCSequence(CCFiniteTimeAction, CCFiniteTimeAction)

CCSequence(CCFiniteTimeAction, CCFiniteTimeAction)(Cocos2D.CCFiniteTimeAction action1, Cocos2D.CCFiniteTimeAction action2)
Parameters:
action1 (Cocos2D.CCFiniteTimeAction)
action2 (Cocos2D.CCFiniteTimeAction)

CCSequence(params CCFiniteTimeAction[])

CCSequence(params CCFiniteTimeAction[])(Cocos2D.CCFiniteTimeAction[] actions)
Parameters:
actions (Cocos2D.CCFiniteTimeAction[])

CCSequence(CCSequence)

CCSequence(CCSequence)(Cocos2D.CCSequence sequence)
Parameters:
sequence (Cocos2D.CCSequence)

Fields

m_last(System.Int32)
m_pActions(Cocos2D.CCFiniteTimeAction[])
m_split(System.Single)

Properties

IsDone(System.Boolean)

Methods

Copy(ICCCopyable)

System.Object Copy(ICCCopyable)(Cocos2D.ICCCopyable zone)

Copy/Duplicatae protocol for making a self copy of this object instance. If null is given as the parameter then selfie of this instance is returned. Otherwise, the state of this instance is copied to the given target.

Parameters:
zone (Cocos2D.ICCCopyable)
Returns:
System.Object
Example

InitOneTwo(CCFiniteTimeAction, CCFiniteTimeAction)

System.Boolean InitOneTwo(CCFiniteTimeAction, CCFiniteTimeAction)(Cocos2D.CCFiniteTimeAction actionOne, Cocos2D.CCFiniteTimeAction actionTwo)
Parameters:
actionOne (Cocos2D.CCFiniteTimeAction)
actionTwo (Cocos2D.CCFiniteTimeAction)
Returns:
System.Boolean

Reverse()

Cocos2D.CCFiniteTimeAction Reverse()()

Does nothing by default.

Returns:
Cocos2D.CCFiniteTimeAction
Example

StartWithTarget(CCNode)

StartWithTarget(CCNode)(Cocos2D.CCNode target)
Parameters:
target (Cocos2D.CCNode)
Example

Step(float)

Step(float)(System.Single dt)
Parameters:
dt (System.Single)
Example

Stop()

Stop()()
Example

Update(float)

Update(float)(System.Single t)
Parameters:
t (System.Single)
Example