CCSequence
CCSequence
Cocos2DInheritance: System.Object → Cocos2D.CCAction → Cocos2D.CCFiniteTimeAction → Cocos2D.CCActionInterval
Implements: Cocos2D.ICCCopyable
Constructors
CCSequence(CCFiniteTimeAction, CCFiniteTimeAction)
CCSequence(CCFiniteTimeAction, CCFiniteTimeAction)(Cocos2D.CCFiniteTimeAction action1, Cocos2D.CCFiniteTimeAction action2)Parameters:
action1 (Cocos2D.CCFiniteTimeAction)action2 (Cocos2D.CCFiniteTimeAction)CCSequence(params CCFiniteTimeAction[])
CCSequence(params CCFiniteTimeAction[])(Cocos2D.CCFiniteTimeAction[] actions)Parameters:
actions (Cocos2D.CCFiniteTimeAction[])CCSequence(CCSequence)
CCSequence(CCSequence)(Cocos2D.CCSequence sequence)Parameters:
sequence (Cocos2D.CCSequence)Fields
m_last(System.Int32)
m_pActions(Cocos2D.CCFiniteTimeAction[])
m_split(System.Single)
Properties
IsDone(System.Boolean)
Methods
Copy(ICCCopyable)
System.Object Copy(ICCCopyable)(Cocos2D.ICCCopyable zone)Parameters:
zone (Cocos2D.ICCCopyable)Returns:
System.ObjectExample
InitOneTwo(CCFiniteTimeAction, CCFiniteTimeAction)
System.Boolean InitOneTwo(CCFiniteTimeAction, CCFiniteTimeAction)(Cocos2D.CCFiniteTimeAction actionOne, Cocos2D.CCFiniteTimeAction actionTwo)Parameters:
actionOne (Cocos2D.CCFiniteTimeAction)actionTwo (Cocos2D.CCFiniteTimeAction)Returns:
System.BooleanReverse()
Cocos2D.CCFiniteTimeAction Reverse()()Returns:
Cocos2D.CCFiniteTimeActionExample
StartWithTarget(CCNode)
StartWithTarget(CCNode)(Cocos2D.CCNode target)Parameters:
target (Cocos2D.CCNode)Example
Step(float)
Step(float)(System.Single dt)Parameters:
dt (System.Single)Example
Stop()
Stop()()Example
Update(float)
Update(float)(System.Single t)Parameters:
t (System.Single)Example