CCSequence
CCSequence
Cocos2DInheritance: System.Object → Cocos2D.CCAction → Cocos2D.CCFiniteTimeAction → Cocos2D.CCActionInterval
Implements: Cocos2D.ICCCopyable
Constructors
CCSequence(CCFiniteTimeAction, CCFiniteTimeAction)
CCSequence(CCFiniteTimeAction, CCFiniteTimeAction)(Cocos2D.CCFiniteTimeAction action1, Cocos2D.CCFiniteTimeAction action2)
Parameters:
action1
(Cocos2D.CCFiniteTimeAction)action2
(Cocos2D.CCFiniteTimeAction)CCSequence(params CCFiniteTimeAction[])
CCSequence(params CCFiniteTimeAction[])(Cocos2D.CCFiniteTimeAction[] actions)
Parameters:
actions
(Cocos2D.CCFiniteTimeAction[])CCSequence(CCSequence)
CCSequence(CCSequence)(Cocos2D.CCSequence sequence)
Parameters:
sequence
(Cocos2D.CCSequence)Fields
m_last(System.Int32)
m_pActions(Cocos2D.CCFiniteTimeAction[])
m_split(System.Single)
Properties
IsDone(System.Boolean)
Methods
Copy(ICCCopyable)
System.Object Copy(ICCCopyable)(Cocos2D.ICCCopyable zone)
Copy/Duplicatae protocol for making a self copy of this object instance. If null is given as the parameter then selfie of this instance is returned. Otherwise, the state of this instance is copied to the given target.
Parameters:
zone
(Cocos2D.ICCCopyable)Returns:
System.Object
Example
InitOneTwo(CCFiniteTimeAction, CCFiniteTimeAction)
System.Boolean InitOneTwo(CCFiniteTimeAction, CCFiniteTimeAction)(Cocos2D.CCFiniteTimeAction actionOne, Cocos2D.CCFiniteTimeAction actionTwo)
Parameters:
actionOne
(Cocos2D.CCFiniteTimeAction)actionTwo
(Cocos2D.CCFiniteTimeAction)Returns:
System.Boolean
Reverse()
Cocos2D.CCFiniteTimeAction Reverse()()
Does nothing by default.
Returns:
Cocos2D.CCFiniteTimeAction
Example
StartWithTarget(CCNode)
StartWithTarget(CCNode)(Cocos2D.CCNode target)
Parameters:
target
(Cocos2D.CCNode)Example
Step(float)
Step(float)(System.Single dt)
Parameters:
dt
(System.Single)Example
Stop()
Stop()()
Example
Update(float)
Update(float)(System.Single t)
Parameters:
t
(System.Single)Example