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CCSequence

CCSequence

Cocos2D

Inheritance: System.Object → Cocos2D.CCAction → Cocos2D.CCFiniteTimeAction → Cocos2D.CCActionInterval

Implements: Cocos2D.ICCCopyable

Constructors

CCSequence(CCFiniteTimeAction, CCFiniteTimeAction)

CCSequence(CCFiniteTimeAction, CCFiniteTimeAction)(Cocos2D.CCFiniteTimeAction action1, Cocos2D.CCFiniteTimeAction action2)
Parameters:
action1 (Cocos2D.CCFiniteTimeAction)
action2 (Cocos2D.CCFiniteTimeAction)

CCSequence(params CCFiniteTimeAction[])

CCSequence(params CCFiniteTimeAction[])(Cocos2D.CCFiniteTimeAction[] actions)
Parameters:
actions (Cocos2D.CCFiniteTimeAction[])

CCSequence(CCSequence)

CCSequence(CCSequence)(Cocos2D.CCSequence sequence)
Parameters:
sequence (Cocos2D.CCSequence)

Fields

m_last(System.Int32)
m_pActions(Cocos2D.CCFiniteTimeAction[])
m_split(System.Single)

Properties

IsDone(System.Boolean)

Methods

Copy(ICCCopyable)

System.Object Copy(ICCCopyable)(Cocos2D.ICCCopyable zone)
Parameters:
zone (Cocos2D.ICCCopyable)
Returns:
System.Object
Example

InitOneTwo(CCFiniteTimeAction, CCFiniteTimeAction)

System.Boolean InitOneTwo(CCFiniteTimeAction, CCFiniteTimeAction)(Cocos2D.CCFiniteTimeAction actionOne, Cocos2D.CCFiniteTimeAction actionTwo)
Parameters:
actionOne (Cocos2D.CCFiniteTimeAction)
actionTwo (Cocos2D.CCFiniteTimeAction)
Returns:
System.Boolean

Reverse()

Cocos2D.CCFiniteTimeAction Reverse()()
Returns:
Cocos2D.CCFiniteTimeAction
Example

StartWithTarget(CCNode)

StartWithTarget(CCNode)(Cocos2D.CCNode target)
Parameters:
target (Cocos2D.CCNode)
Example

Step(float)

Step(float)(System.Single dt)
Parameters:
dt (System.Single)
Example

Stop()

Stop()()
Example

Update(float)

Update(float)(System.Single t)
Parameters:
t (System.Single)
Example