CCEaseRateAction
CCEaseRateAction
Cocos2DInheritance: System.Object → Cocos2D.CCAction → Cocos2D.CCFiniteTimeAction → Cocos2D.CCActionInterval → Cocos2D.CCActionEase
Implements: Cocos2D.ICCCopyable
Constructors
CCEaseRateAction(CCActionInterval, float)
CCEaseRateAction(CCActionInterval, float)(Cocos2D.CCActionInterval pAction, System.Single fRate)Parameters:
pAction (Cocos2D.CCActionInterval)fRate (System.Single)CCEaseRateAction(CCEaseRateAction)
CCEaseRateAction(CCEaseRateAction)(Cocos2D.CCEaseRateAction easeRateAction)Parameters:
easeRateAction (Cocos2D.CCEaseRateAction)CCEaseRateAction(CCFiniteTimeAction, float)
CCEaseRateAction(CCFiniteTimeAction, float)(Cocos2D.CCFiniteTimeAction pAction, System.Single fRate)Parameters:
pAction (Cocos2D.CCFiniteTimeAction)fRate (System.Single)Fields
m_fRate(System.Single)
Properties
Rate(System.Single)
Methods
Copy(ICCCopyable)
System.Object Copy(ICCCopyable)(Cocos2D.ICCCopyable pZone)Copy/Duplicatae protocol for making a self copy of this object instance. If null is given as the parameter then selfie of this instance is returned. Otherwise, the state of this instance is copied to the given target.
Parameters:
pZone (Cocos2D.ICCCopyable)Returns:
System.ObjectExample
InitWithAction(CCActionInterval, float)
System.Boolean InitWithAction(CCActionInterval, float)(Cocos2D.CCActionInterval pAction, System.Single fRate)Parameters:
pAction (Cocos2D.CCActionInterval)fRate (System.Single)Returns:
System.BooleanReverse()
Cocos2D.CCFiniteTimeAction Reverse()()Does nothing by default.
Returns:
Cocos2D.CCFiniteTimeActionExample