CCEaseRateAction
CCEaseRateAction
Cocos2DInheritance: System.Object → Cocos2D.CCAction → Cocos2D.CCFiniteTimeAction → Cocos2D.CCActionInterval → Cocos2D.CCActionEase
Implements: Cocos2D.ICCCopyable
Constructors
CCEaseRateAction(CCActionInterval, float)
CCEaseRateAction(CCActionInterval, float)(Cocos2D.CCActionInterval pAction, System.Single fRate)Parameters:
pAction (Cocos2D.CCActionInterval)fRate (System.Single)CCEaseRateAction(CCEaseRateAction)
CCEaseRateAction(CCEaseRateAction)(Cocos2D.CCEaseRateAction easeRateAction)Parameters:
easeRateAction (Cocos2D.CCEaseRateAction)CCEaseRateAction(CCFiniteTimeAction, float)
CCEaseRateAction(CCFiniteTimeAction, float)(Cocos2D.CCFiniteTimeAction pAction, System.Single fRate)Parameters:
pAction (Cocos2D.CCFiniteTimeAction)fRate (System.Single)Fields
m_fRate(System.Single)
Properties
Rate(System.Single)
Methods
Copy(ICCCopyable)
System.Object Copy(ICCCopyable)(Cocos2D.ICCCopyable pZone)Parameters:
pZone (Cocos2D.ICCCopyable)Returns:
System.ObjectExample
InitWithAction(CCActionInterval, float)
System.Boolean InitWithAction(CCActionInterval, float)(Cocos2D.CCActionInterval pAction, System.Single fRate)Parameters:
pAction (Cocos2D.CCActionInterval)fRate (System.Single)Returns:
System.BooleanReverse()
Cocos2D.CCFiniteTimeAction Reverse()()Returns:
Cocos2D.CCFiniteTimeActionExample