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CCWaves3D

CCWaves3D

Cocos2D

Inheritance: System.Object → Cocos2D.CCAction → Cocos2D.CCFiniteTimeAction → Cocos2D.CCActionInterval → Cocos2D.CCGridAction → Cocos2D.CCGrid3DAction

Implements: Cocos2D.ICCCopyable

Constructors

CCWaves3D()

CCWaves3D()()

CCWaves3D(float, CCGridSize, int, float)

CCWaves3D(float, CCGridSize, int, float)(System.Single duration, Cocos2D.CCGridSize gridSize, System.Int32 waves, System.Single amplitude)
Parameters:
duration (System.Single)
gridSize (Cocos2D.CCGridSize)
waves (System.Int32)
amplitude (System.Single)

Fields

m_fAmplitude(System.Single)
m_fAmplitudeRate(System.Single)
m_nWaves(System.Int32)

Properties

Amplitude(System.Single)
AmplitudeRate(System.Single)

Methods

Copy(ICCCopyable)

System.Object Copy(ICCCopyable)(Cocos2D.ICCCopyable pZone)

Copy/Duplicatae protocol for making a self copy of this object instance. If null is given as the parameter then selfie of this instance is returned. Otherwise, the state of this instance is copied to the given target.

Parameters:
pZone (Cocos2D.ICCCopyable)
Returns:
System.Object
Example

InitWithWaves(float, CCGridSize, int, float)

System.Boolean InitWithWaves(float, CCGridSize, int, float)(System.Single duration, Cocos2D.CCGridSize gridSize, System.Int32 waves, System.Single amplitude)
Parameters:
duration (System.Single)
gridSize (Cocos2D.CCGridSize)
waves (System.Int32)
amplitude (System.Single)
Returns:
System.Boolean

Update(float)

Update(float)(System.Single time)
Parameters:
time (System.Single)
Example