PlistDocument
PlistDocument
Cocos2DInheritance: System.Object → Cocos2D.PlistObjectBase
Constructors
PlistDocument()
PlistDocument()()
PlistDocument(PlistObjectBase)
PlistDocument(PlistObjectBase)(Cocos2D.PlistObjectBase root)
Parameters:
root
(Cocos2D.PlistObjectBase)PlistDocument(Stream)
PlistDocument(Stream)(System.IO.Stream data)
Load the plist from a stream. On XNA platforms you shoul use Game.TitleContainer.OpenStream() to get a handle on your resource as a stream as it exists in the isolated title container space.
Parameters:
data
(System.IO.Stream)Example
PlistDocument(string)
PlistDocument(string)(System.String data)
Parameters:
data
(System.String)Properties
AsArray(Cocos2D.PlistArray)
AsBinary(System.Byte[])
AsBool(System.Boolean)
AsDate(System.DateTime)
AsDictionary(Cocos2D.PlistDictionary)
AsFloat(System.Single)
AsInt(System.Int32)
AsString(System.String)
Root(Cocos2D.PlistObjectBase)
Methods
LoadFromXml(string)
LoadFromXml(string)(System.String data)
Parameters:
data
(System.String)LoadFromXml(XmlReader)
LoadFromXml(XmlReader)(System.Xml.XmlReader reader)
Parameters:
reader
(System.Xml.XmlReader)LoadFromXmlFile(Stream)
LoadFromXmlFile(Stream)(System.IO.Stream data)
Parameters:
data
(System.IO.Stream)LoadFromXmlFile(string)
LoadFromXmlFile(string)(System.String path)
Parameters:
path
(System.String)Write(XmlWriter)
Write(XmlWriter)(System.Xml.XmlWriter writer)
Parameters:
writer
(System.Xml.XmlWriter)Example
WriteToFile(string)
WriteToFile(string)(System.String filename)
Parameters:
filename
(System.String)parseBinaryDate(int)
Cocos2D.PlistDate parseBinaryDate(int)(System.Int32 headerPosition)
Parameters:
headerPosition
(System.Int32)Returns:
Cocos2D.PlistDate