CCScene
CCScene
Cocos2Dbrief CCScene is a subclass of CCNode that is used only as an abstract concept. CCScene and CCNode are almost identical with the difference that CCScene has it's anchor point (by default) at the center of the screen. Scenes have state management where they can serialize their state and have it reconstructed upon resurrection. It is a good practice to use and CCScene as the parent of all your nodes.
Inheritance: System.Object → Cocos2D.CCNode
Implements: Cocos2D.ICCSelectorProtocol, Cocos2D.ICCFocusable, Cocos2D.ICCTargetedTouchDelegate, Cocos2D.ICCStandardTouchDelegate, Cocos2D.ICCTouchDelegate, Cocos2D.ICCKeypadDelegate, Cocos2D.ICCKeyboardDelegate, Cocos2D.ICCRGBAProtocol, System.Collections.Generic.IComparer{Cocos2D.CCNode}
Constructors
CCScene()
CCScene()()
Sets the anchor point to the middle of the scene but ignores the anchor for positioning.
Example
Properties
Returns false always unless this is a transition scene.
Methods
Init()
System.Boolean Init()()
Initialize this scene
Returns:
System.Boolean
Example