CCCollision
CCCollision
Cocos2DInheritance: System.Object
Methods
CheckCollisionsFiltered(CCNode, IList, float, Action)
CheckCollisionsFiltered(CCNode, IList, float, Action)(Cocos2D.CCNode single, System.Collections.Generic.IListT group, System.Single shrink, System.ActionCocos2D.CCNode,T onCollision)Parameters:
single (Cocos2D.CCNode)group (System.Collections.Generic.IListT)shrink (System.Single)onCollision (System.ActionCocos2D.CCNode,T)CheckCollisions(CCNode, IList, float, Action)
CheckCollisions(CCNode, IList, float, Action)(Cocos2D.CCNode single, System.Collections.Generic.IListT group, System.Single shrink, System.ActionCocos2D.CCNode,T onCollision)Parameters:
single (Cocos2D.CCNode)group (System.Collections.Generic.IListT)shrink (System.Single)onCollision (System.ActionCocos2D.CCNode,T)CheckGroupCollisionsFiltered(IList, IList, float, Action)
CheckGroupCollisionsFiltered(IList, IList, float, Action)(System.Collections.Generic.IListTA groupA, System.Collections.Generic.IListTB groupB, System.Single shrink, System.ActionTA,TB onCollision)Parameters:
groupA (System.Collections.Generic.IListTA)groupB (System.Collections.Generic.IListTB)shrink (System.Single)onCollision (System.ActionTA,TB)CheckGroupCollisions(IList, IList, float, Action)
CheckGroupCollisions(IList, IList, float, Action)(System.Collections.Generic.IListTA groupA, System.Collections.Generic.IListTB groupB, System.Single shrink, System.ActionTA,TB onCollision)Parameters:
groupA (System.Collections.Generic.IListTA)groupB (System.Collections.Generic.IListTB)shrink (System.Single)onCollision (System.ActionTA,TB)ContainsPoint(CCNode, CCPoint, float)
System.Boolean ContainsPoint(CCNode, CCPoint, float)(Cocos2D.CCNode node, Cocos2D.CCPoint point, System.Single shrink)Parameters:
node (Cocos2D.CCNode)point (Cocos2D.CCPoint)shrink (System.Single)Returns:
System.BooleanGetShrunkBounds(CCNode, float)
Cocos2D.CCRect GetShrunkBounds(CCNode, float)(Cocos2D.CCNode node, System.Single shrinkFactor)Parameters:
node (Cocos2D.CCNode)shrinkFactor (System.Single)Returns:
Cocos2D.CCRectOverlaps(CCNode, CCNode, float)
System.Boolean Overlaps(CCNode, CCNode, float)(Cocos2D.CCNode a, Cocos2D.CCNode b, System.Single shrink)Parameters:
a (Cocos2D.CCNode)b (Cocos2D.CCNode)shrink (System.Single)Returns:
System.BooleanOverlaps(CCRect, CCRect)
System.Boolean Overlaps(CCRect, CCRect)(Cocos2D.CCRect a, Cocos2D.CCRect b)Parameters:
a (Cocos2D.CCRect)b (Cocos2D.CCRect)Returns:
System.BooleanShouldCollide(CCNode, CCNode)
System.Boolean ShouldCollide(CCNode, CCNode)(Cocos2D.CCNode a, Cocos2D.CCNode b)Parameters:
a (Cocos2D.CCNode)b (Cocos2D.CCNode)Returns:
System.Boolean