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CCTransitionFadeTR

CCTransitionFadeTR

Cocos2D

@brief CCTransitionFadeTR: Fade the tiles of the outgoing scene from the left-bottom corner the to top-right corner.

Inheritance: System.Object → Cocos2D.CCNode → Cocos2D.CCScene → Cocos2D.CCTransitionScene

Implements: Cocos2D.ICCSelectorProtocol, Cocos2D.ICCFocusable, Cocos2D.ICCTargetedTouchDelegate, Cocos2D.ICCStandardTouchDelegate, Cocos2D.ICCTouchDelegate, Cocos2D.ICCKeypadDelegate, Cocos2D.ICCKeyboardDelegate, Cocos2D.ICCRGBAProtocol, System.Collections.Generic.IComparer{Cocos2D.CCNode}, Cocos2D.ICCTransitionEaseScene

Constructors

CCTransitionFadeTR()

CCTransitionFadeTR()()

CCTransitionFadeTR(float, CCScene)

CCTransitionFadeTR(float, CCScene)(System.Single t, Cocos2D.CCScene scene)
Parameters:
t (System.Single)
scene (Cocos2D.CCScene)

Methods

CreateAction(CCGridSize)

Cocos2D.CCActionInterval CreateAction(CCGridSize)(Cocos2D.CCGridSize size)
Parameters:
size (Cocos2D.CCGridSize)
Returns:
Cocos2D.CCActionInterval

EaseAction(CCActionInterval)

Cocos2D.CCFiniteTimeAction EaseAction(CCActionInterval)(Cocos2D.CCActionInterval action)

returns the Ease action that will be performed on a linear action. @since v0.8.2

Parameters:
action (Cocos2D.CCActionInterval)
Returns:
Cocos2D.CCFiniteTimeAction
Example

OnEnter()

OnEnter()()
Example

SceneOrder()

SceneOrder()()
Example