CCTransitionFadeTR
CCTransitionFadeTR
Cocos2D@brief CCTransitionFadeTR: Fade the tiles of the outgoing scene from the left-bottom corner the to top-right corner.
Inheritance: System.Object → Cocos2D.CCNode → Cocos2D.CCScene → Cocos2D.CCTransitionScene
Implements: Cocos2D.ICCSelectorProtocol, Cocos2D.ICCFocusable, Cocos2D.ICCTargetedTouchDelegate, Cocos2D.ICCStandardTouchDelegate, Cocos2D.ICCTouchDelegate, Cocos2D.ICCKeypadDelegate, Cocos2D.ICCKeyboardDelegate, Cocos2D.ICCRGBAProtocol, System.Collections.Generic.IComparer{Cocos2D.CCNode}, Cocos2D.ICCTransitionEaseScene
Constructors
CCTransitionFadeTR()
CCTransitionFadeTR()()CCTransitionFadeTR(float, CCScene)
CCTransitionFadeTR(float, CCScene)(System.Single t, Cocos2D.CCScene scene)Parameters:
t (System.Single)scene (Cocos2D.CCScene)Methods
CreateAction(CCGridSize)
Cocos2D.CCActionInterval CreateAction(CCGridSize)(Cocos2D.CCGridSize size)Parameters:
size (Cocos2D.CCGridSize)Returns:
Cocos2D.CCActionIntervalEaseAction(CCActionInterval)
Cocos2D.CCFiniteTimeAction EaseAction(CCActionInterval)(Cocos2D.CCActionInterval action)returns the Ease action that will be performed on a linear action. @since v0.8.2
Parameters:
action (Cocos2D.CCActionInterval)Returns:
Cocos2D.CCFiniteTimeActionExample
OnEnter()
OnEnter()()Example
SceneOrder()
SceneOrder()()Example