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CCShatteredTiles3D

CCShatteredTiles3D

Cocos2D

@brief CCShatteredTiles3D action

Inheritance: System.Object → Cocos2D.CCAction → Cocos2D.CCFiniteTimeAction → Cocos2D.CCActionInterval → Cocos2D.CCGridAction → Cocos2D.CCTiledGrid3DAction

Implements: Cocos2D.ICCCopyable

Constructors

CCShatteredTiles3D()

CCShatteredTiles3D()()

CCShatteredTiles3D(float, CCGridSize, int, bool)

CCShatteredTiles3D(float, CCGridSize, int, bool)(System.Single duration, Cocos2D.CCGridSize gridSize, System.Int32 nRange, System.Boolean bShatterZ)

creates the action with a range, whether of not to shatter Z vertices, a grid size and duration

Parameters:
duration (System.Single)
gridSize (Cocos2D.CCGridSize)
nRange (System.Int32)
bShatterZ (System.Boolean)
Example

Fields

m_bOnce(System.Boolean)
m_bShatterZ(System.Boolean)
m_nRandrange(System.Int32)

Methods

Copy(ICCCopyable)

System.Object Copy(ICCCopyable)(Cocos2D.ICCCopyable pZone)

Copy/Duplicatae protocol for making a self copy of this object instance. If null is given as the parameter then selfie of this instance is returned. Otherwise, the state of this instance is copied to the given target.

Parameters:
pZone (Cocos2D.ICCCopyable)
Returns:
System.Object
Example

InitWithDuration(float, CCGridSize, int, bool)

System.Boolean InitWithDuration(float, CCGridSize, int, bool)(System.Single duration, Cocos2D.CCGridSize gridSize, System.Int32 nRange, System.Boolean bShatterZ)

initializes the action with a range, whether or not to shatter Z vertices, a grid size and duration

Parameters:
duration (System.Single)
gridSize (Cocos2D.CCGridSize)
nRange (System.Int32)
bShatterZ (System.Boolean)
Returns:
System.Boolean
Example

Update(float)

Update(float)(System.Single time)
Parameters:
time (System.Single)
Example