b2BodyDef
b2BodyDef
Box2D.DynamicsA body definition holds all the data needed to construct a rigid body. You can safely re-use body definitions. Shapes are added to a body after construction.
Inheritance: System.Object
Constructors
b2BodyDef()
b2BodyDef()()
Fields
active(System.Boolean)
allowSleep(System.Boolean)
angle(System.Single)
angularDamping(System.Single)
angularVelocity(System.Single)
awake(System.Boolean)
bullet(System.Boolean)
fixedRotation(System.Boolean)
gravityScale(System.Single)
linearDamping(System.Single)
linearVelocity(Box2D.Common.b2Vec2)
position(Box2D.Common.b2Vec2)
type(Box2D.Dynamics.b2BodyType)
userData(System.Object)
Methods
Defaults()
Defaults()()