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CCTapNode<T>

CCTapNode

cocos2d.base_nodes

Inheritance: System.Object → Cocos2D.CCNode

Implements: Cocos2D.ICCSelectorProtocol, Cocos2D.ICCFocusable, Cocos2D.ICCTargetedTouchDelegate, Cocos2D.ICCStandardTouchDelegate, Cocos2D.ICCTouchDelegate, Cocos2D.ICCKeypadDelegate, Cocos2D.ICCKeyboardDelegate, Cocos2D.ICCRGBAProtocol, System.Collections.Generic.IComparer{Cocos2D.CCNode}, System.IDisposable

Constructors

CCTapNode(bool)

CCTapNode(bool)(System.Boolean isSwallowTouches)
Parameters:
isSwallowTouches (System.Boolean)

Properties

Active(System.Boolean)
Data(T)
IsSwallowTouches(System.Boolean)
_disposed(System.Boolean)

Methods

Dispose(bool)

Dispose(bool)(System.Boolean disposing)
Parameters:
disposing (System.Boolean)
Example

DragInside(CCPoint)

DragInside(CCPoint)(Cocos2D.CCPoint position)
Parameters:
position (Cocos2D.CCPoint)

DragOutside(CCPoint)

DragOutside(CCPoint)(Cocos2D.CCPoint position)
Parameters:
position (Cocos2D.CCPoint)

RefreshContentSize()

RefreshContentSize()()

Adjust content size to its children;

Example

ReleasedOutside()

ReleasedOutside()()

Tapped(CCPoint)

Tapped(CCPoint)(Cocos2D.CCPoint tapLocation)
Parameters:
tapLocation (Cocos2D.CCPoint)

TouchBegan(CCPoint)

TouchBegan(CCPoint)(Cocos2D.CCPoint touchLocation)
Parameters:
touchLocation (Cocos2D.CCPoint)

TouchBegan(CCTouch)

System.Boolean TouchBegan(CCTouch)(Cocos2D.CCTouch touch)

Returns true signaling that this node will consume the touch.

Parameters:
touch (Cocos2D.CCTouch)
Returns:
System.Boolean
Example

TouchEnded(CCTouch)

TouchEnded(CCTouch)(Cocos2D.CCTouch touch)
Parameters:
touch (Cocos2D.CCTouch)
Example

TouchMoved(CCTouch)

TouchMoved(CCTouch)(Cocos2D.CCTouch touch)
Parameters:
touch (Cocos2D.CCTouch)
Example

Events

OnTapped(Event)
OnTouchBegin(Event)