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CCAnimate

CCAnimate

Cocos2D

Inheritance: System.Object → Cocos2D.CCAction → Cocos2D.CCFiniteTimeAction → Cocos2D.CCActionInterval

Implements: Cocos2D.ICCCopyable

Constructors

CCAnimate(CCAnimate)

CCAnimate(CCAnimate)(Cocos2D.CCAnimate animate)
Parameters:
animate (Cocos2D.CCAnimate)

CCAnimate(CCAnimation)

CCAnimate(CCAnimation)(Cocos2D.CCAnimation pAnimation)
Parameters:
pAnimation (Cocos2D.CCAnimation)

Fields

m_nNextFrame(System.Int32)
m_pAnimation(Cocos2D.CCAnimation)
m_pOrigFrame(Cocos2D.CCSpriteFrame)
m_pSplitTimes(System.Collections.Generic.ListSystem.Single)

Methods

Copy(ICCCopyable)

System.Object Copy(ICCCopyable)(Cocos2D.ICCCopyable pZone)
Parameters:
pZone (Cocos2D.ICCCopyable)
Returns:
System.Object
Example

InitWithAnimation(CCAnimation)

System.Boolean InitWithAnimation(CCAnimation)(Cocos2D.CCAnimation pAnimation)
Parameters:
pAnimation (Cocos2D.CCAnimation)
Returns:
System.Boolean

Reverse()

Cocos2D.CCFiniteTimeAction Reverse()()
Returns:
Cocos2D.CCFiniteTimeAction
Example

StartWithTarget(CCNode)

StartWithTarget(CCNode)(Cocos2D.CCNode target)
Parameters:
target (Cocos2D.CCNode)
Example

Stop()

Stop()()
Example

Update(float)

Update(float)(System.Single t)
Parameters:
t (System.Single)
Example