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CCAnimate

CCAnimate

Cocos2D

Inheritance: System.Object → Cocos2D.CCAction → Cocos2D.CCFiniteTimeAction → Cocos2D.CCActionInterval

Implements: Cocos2D.ICCCopyable

Constructors

CCAnimate(CCAnimate)

CCAnimate(CCAnimate)(Cocos2D.CCAnimate animate)
Parameters:
animate (Cocos2D.CCAnimate)

CCAnimate(CCAnimation)

CCAnimate(CCAnimation)(Cocos2D.CCAnimation pAnimation)
Parameters:
pAnimation (Cocos2D.CCAnimation)

Fields

m_nNextFrame(System.Int32)
m_pAnimation(Cocos2D.CCAnimation)
m_pOrigFrame(Cocos2D.CCSpriteFrame)
m_pSplitTimes(System.Collections.Generic.ListSystem.Single)

Methods

Copy(ICCCopyable)

System.Object Copy(ICCCopyable)(Cocos2D.ICCCopyable pZone)

Copy/Duplicatae protocol for making a self copy of this object instance. If null is given as the parameter then selfie of this instance is returned. Otherwise, the state of this instance is copied to the given target.

Parameters:
pZone (Cocos2D.ICCCopyable)
Returns:
System.Object
Example

InitWithAnimation(CCAnimation)

System.Boolean InitWithAnimation(CCAnimation)(Cocos2D.CCAnimation pAnimation)
Parameters:
pAnimation (Cocos2D.CCAnimation)
Returns:
System.Boolean

Reverse()

Cocos2D.CCFiniteTimeAction Reverse()()

Does nothing by default.

Returns:
Cocos2D.CCFiniteTimeAction
Example

StartWithTarget(CCNode)

StartWithTarget(CCNode)(Cocos2D.CCNode target)
Parameters:
target (Cocos2D.CCNode)
Example

Stop()

Stop()()
Example

Update(float)

Update(float)(System.Single t)
Parameters:
t (System.Single)
Example