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CCFadeTo

CCFadeTo

Cocos2D

Inheritance: System.Object → Cocos2D.CCAction → Cocos2D.CCFiniteTimeAction → Cocos2D.CCActionInterval

Implements: Cocos2D.ICCCopyable

Constructors

CCFadeTo(CCFadeTo)

CCFadeTo(CCFadeTo)(Cocos2D.CCFadeTo fadeTo)
Parameters:
fadeTo (Cocos2D.CCFadeTo)

CCFadeTo(float, byte)

CCFadeTo(float, byte)(System.Single duration, System.Byte opacity)
Parameters:
duration (System.Single)
opacity (System.Byte)

Fields

m_fromOpacity(System.Byte)
m_toOpacity(System.Byte)

Methods

Copy(ICCCopyable)

System.Object Copy(ICCCopyable)(Cocos2D.ICCCopyable pZone)

Copy/Duplicatae protocol for making a self copy of this object instance. If null is given as the parameter then selfie of this instance is returned. Otherwise, the state of this instance is copied to the given target.

Parameters:
pZone (Cocos2D.ICCCopyable)
Returns:
System.Object
Example

InitWithDuration(float, byte)

System.Boolean InitWithDuration(float, byte)(System.Single duration, System.Byte opacity)
Parameters:
duration (System.Single)
opacity (System.Byte)
Returns:
System.Boolean

StartWithTarget(CCNode)

StartWithTarget(CCNode)(Cocos2D.CCNode target)
Parameters:
target (Cocos2D.CCNode)
Example

Update(float)

Update(float)(System.Single time)
Parameters:
time (System.Single)
Example