CCEaseOut
CCEaseOut
Cocos2DInheritance: System.Object → Cocos2D.CCAction → Cocos2D.CCFiniteTimeAction → Cocos2D.CCActionInterval → Cocos2D.CCActionEase → Cocos2D.CCEaseRateAction
Implements: Cocos2D.ICCCopyable
Constructors
CCEaseOut(CCActionInterval, float)
CCEaseOut(CCActionInterval, float)(Cocos2D.CCActionInterval pAction, System.Single fRate)
Parameters:
pAction
(Cocos2D.CCActionInterval)fRate
(System.Single)CCEaseOut(CCEaseOut)
CCEaseOut(CCEaseOut)(Cocos2D.CCEaseOut easeOut)
Parameters:
easeOut
(Cocos2D.CCEaseOut)CCEaseOut(CCFiniteTimeAction, float)
CCEaseOut(CCFiniteTimeAction, float)(Cocos2D.CCFiniteTimeAction pAction, System.Single fRate)
Parameters:
pAction
(Cocos2D.CCFiniteTimeAction)fRate
(System.Single)Methods
Copy(ICCCopyable)
System.Object Copy(ICCCopyable)(Cocos2D.ICCCopyable pZone)
Copy/Duplicatae protocol for making a self copy of this object instance. If null is given as the parameter then selfie of this instance is returned. Otherwise, the state of this instance is copied to the given target.
Parameters:
pZone
(Cocos2D.ICCCopyable)Returns:
System.Object
Example
Reverse()
Cocos2D.CCFiniteTimeAction Reverse()()
Does nothing by default.
Returns:
Cocos2D.CCFiniteTimeAction
Example
Update(float)
Update(float)(System.Single time)
Parameters:
time
(System.Single)Example