b2DistanceProxy
b2DistanceProxy
Box2D.CollisionInheritance: System.Object
Constructors
b2DistanceProxy()
b2DistanceProxy()()
Fields
b2_gjkCalls(System.Int32)
b2_gjkIters(System.Int32)
b2_gjkMaxIters(System.Int32)
Properties
Count(System.Int32)
Radius(System.Single)
Methods
Create()
Box2D.Collision.b2DistanceProxy Create()()
Returns:
Box2D.Collision.b2DistanceProxy
Create(b2Shape, int)
Box2D.Collision.b2DistanceProxy Create(b2Shape, int)(Box2D.Collision.Shapes.b2Shape shape, System.Int32 index)
Parameters:
shape
(Box2D.Collision.Shapes.b2Shape)index
(System.Int32)Returns:
Box2D.Collision.b2DistanceProxy
GetSupport(ref b2Vec2)
System.Int32 GetSupport(ref b2Vec2)(Box2D.Common.b2Vec2 d)
Parameters:
d
(Box2D.Common.b2Vec2)Returns:
System.Int32
GetSupportVertex(b2Vec2)
Box2D.Common.b2Vec2 GetSupportVertex(b2Vec2)(Box2D.Common.b2Vec2 d)
Parameters:
d
(Box2D.Common.b2Vec2)Returns:
Box2D.Common.b2Vec2
GetVertex(int)
Box2D.Common.b2Vec2 GetVertex(int)(System.Int32 index)
Parameters:
index
(System.Int32)Returns:
Box2D.Common.b2Vec2
GetVertex(uint)
Box2D.Common.b2Vec2 GetVertex(uint)(System.UInt32 index)
Parameters:
index
(System.UInt32)Returns:
Box2D.Common.b2Vec2
GetVertexCount()
System.Int32 GetVertexCount()()
Returns:
System.Int32
Set(b2Shape, int)
Set(b2Shape, int)(Box2D.Collision.Shapes.b2Shape shape, System.Int32 index)
Parameters:
shape
(Box2D.Collision.Shapes.b2Shape)index
(System.Int32)