b2Simplex
b2Simplex
Box2D.CollisionType: Struct
Methods
GetClosestPoint(out b2Vec2)
GetClosestPoint(out b2Vec2)(Box2D.Common.b2Vec2 point)Parameters:
point (Box2D.Common.b2Vec2)GetMetric()
System.Single GetMetric()()Returns:
System.SingleGetSearchDirection(out b2Vec2)
GetSearchDirection(out b2Vec2)(Box2D.Common.b2Vec2 dir)Parameters:
dir (Box2D.Common.b2Vec2)GetWitnessPoints(out b2Vec2, out b2Vec2)
GetWitnessPoints(out b2Vec2, out b2Vec2)(Box2D.Common.b2Vec2 pA, Box2D.Common.b2Vec2 pB)Parameters:
pA (Box2D.Common.b2Vec2)pB (Box2D.Common.b2Vec2)Solve2()
Solve2()()Solve3()
Solve3()()WriteCache(ref b2SimplexCache)
WriteCache(ref b2SimplexCache)(Box2D.Collision.b2SimplexCache cache)Parameters:
cache (Box2D.Collision.b2SimplexCache)b2Distance(out b2DistanceOutput, ref b2SimplexCache, ref b2DistanceInput)
b2Distance(out b2DistanceOutput, ref b2SimplexCache, ref b2DistanceInput)(Box2D.Collision.b2DistanceOutput output, Box2D.Collision.b2SimplexCache cache, Box2D.Collision.b2DistanceInput input)Parameters:
output (Box2D.Collision.b2DistanceOutput)cache (Box2D.Collision.b2SimplexCache)input (Box2D.Collision.b2DistanceInput)