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CCRotateTo

CCRotateTo

Cocos2D

Inheritance: System.Object → Cocos2D.CCAction → Cocos2D.CCFiniteTimeAction → Cocos2D.CCActionInterval

Implements: Cocos2D.ICCCopyable

Constructors

CCRotateTo(CCRotateTo)

CCRotateTo(CCRotateTo)(Cocos2D.CCRotateTo rotateTo)
Parameters:
rotateTo (Cocos2D.CCRotateTo)

CCRotateTo(float, float)

CCRotateTo(float, float)(System.Single duration, System.Single fDeltaAngle)
Parameters:
duration (System.Single)
fDeltaAngle (System.Single)

CCRotateTo(float, float, float)

CCRotateTo(float, float, float)(System.Single duration, System.Single fDeltaAngleX, System.Single fDeltaAngleY)
Parameters:
duration (System.Single)
fDeltaAngleX (System.Single)
fDeltaAngleY (System.Single)

Fields

m_fDiffAngleX(System.Single)
m_fDiffAngleY(System.Single)
m_fDstAngleX(System.Single)
m_fDstAngleY(System.Single)
m_fStartAngleX(System.Single)
m_fStartAngleY(System.Single)

Methods

Copy(ICCCopyable)

System.Object Copy(ICCCopyable)(Cocos2D.ICCCopyable zone)

Copy/Duplicatae protocol for making a self copy of this object instance. If null is given as the parameter then selfie of this instance is returned. Otherwise, the state of this instance is copied to the given target.

Parameters:
zone (Cocos2D.ICCCopyable)
Returns:
System.Object
Example

StartWithTarget(CCNode)

StartWithTarget(CCNode)(Cocos2D.CCNode target)
Parameters:
target (Cocos2D.CCNode)
Example

Update(float)

Update(float)(System.Single time)
Parameters:
time (System.Single)
Example