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CCLightningStreak

CCLightningStreak

Cocos2D

Inheritance: System.Object → Cocos2D.CCNode → Cocos2D.CCMotionStreak

Implements: Cocos2D.ICCSelectorProtocol, Cocos2D.ICCFocusable, Cocos2D.ICCTargetedTouchDelegate, Cocos2D.ICCStandardTouchDelegate, Cocos2D.ICCTouchDelegate, Cocos2D.ICCKeypadDelegate, Cocos2D.ICCKeyboardDelegate, Cocos2D.ICCRGBAProtocol, System.Collections.Generic.IComparer{Cocos2D.CCNode}, Cocos2D.ICCTextureProtocol, Cocos2D.ICCBlendProtocol

Constructors

CCLightningStreak()

CCLightningStreak()()

CCLightningStreak(CCPoint, CCPoint, float, float, float, CCColor3B, CCTexture2D)

CCLightningStreak(CCPoint, CCPoint, float, float, float, CCColor3B, CCTexture2D)(Cocos2D.CCPoint start, Cocos2D.CCPoint end, System.Single fadeTime, System.Single minSegLength, System.Single streakWidth, Cocos2D.CCColor3B color, Cocos2D.CCTexture2D texture)
Parameters:
start (Cocos2D.CCPoint)
end (Cocos2D.CCPoint)
fadeTime (System.Single)
minSegLength (System.Single)
streakWidth (System.Single)
color (Cocos2D.CCColor3B)
texture (Cocos2D.CCTexture2D)

CCLightningStreak(CCPoint, CCPoint, float, float, float, CCColor3B, string)

CCLightningStreak(CCPoint, CCPoint, float, float, float, CCColor3B, string)(Cocos2D.CCPoint start, Cocos2D.CCPoint end, System.Single fadeTime, System.Single minSegLength, System.Single streakWidth, Cocos2D.CCColor3B color, System.String pathToTexture)
Parameters:
start (Cocos2D.CCPoint)
end (Cocos2D.CCPoint)
fadeTime (System.Single)
minSegLength (System.Single)
streakWidth (System.Single)
color (Cocos2D.CCColor3B)
pathToTexture (System.String)

CCLightningStreak(CCPoint, CCPoint, float, float, float, float, CCColor3B, CCTexture2D)

CCLightningStreak(CCPoint, CCPoint, float, float, float, float, CCColor3B, CCTexture2D)(Cocos2D.CCPoint start, Cocos2D.CCPoint end, System.Single sway, System.Single fadeTime, System.Single minSegLength, System.Single streakWidth, Cocos2D.CCColor3B color, Cocos2D.CCTexture2D texture)
Parameters:
start (Cocos2D.CCPoint)
end (Cocos2D.CCPoint)
sway (System.Single)
fadeTime (System.Single)
minSegLength (System.Single)
streakWidth (System.Single)
color (Cocos2D.CCColor3B)
texture (Cocos2D.CCTexture2D)

CCLightningStreak(CCPoint, CCPoint, float, float, float, float, CCColor3B, string)

CCLightningStreak(CCPoint, CCPoint, float, float, float, float, CCColor3B, string)(Cocos2D.CCPoint start, Cocos2D.CCPoint end, System.Single sway, System.Single fadeTime, System.Single minSegLength, System.Single streakWidth, Cocos2D.CCColor3B color, System.String pathToTexture)
Parameters:
start (Cocos2D.CCPoint)
end (Cocos2D.CCPoint)
sway (System.Single)
fadeTime (System.Single)
minSegLength (System.Single)
streakWidth (System.Single)
color (Cocos2D.CCColor3B)
pathToTexture (System.String)

Properties

Cyclical(System.Boolean)
Duration(System.Single)

Methods

Update(float)

Update(float)(System.Single delta)
Parameters:
delta (System.Single)
Example