CCParticleEmitterLight
CCParticleEmitterLight
Cocos2DInheritance: System.Object → Cocos2D.CCNode → Cocos2D.CCDrawNode
Implements: Cocos2D.ICCSelectorProtocol, Cocos2D.ICCFocusable, Cocos2D.ICCTargetedTouchDelegate, Cocos2D.ICCStandardTouchDelegate, Cocos2D.ICCTouchDelegate, Cocos2D.ICCKeypadDelegate, Cocos2D.ICCKeyboardDelegate, Cocos2D.ICCRGBAProtocol, System.Collections.Generic.IComparer{Cocos2D.CCNode}
Constructors
CCParticleEmitterLight(int)
CCParticleEmitterLight(int)(System.Int32 maxParticles)Parameters:
maxParticles (System.Int32)Properties
ActiveParticleCount(System.Int32)
DefaultDrag(System.Single)
IsActive(System.Boolean)
OnUpdateParticle(Cocos2D.CCParticleEmitterLight.ParticleUpdateDelegate)
QuadraticFade(System.Boolean)
Methods
Emit(CCPoint, int, float, float, float, CCColor4F, float, float, float, float)
Emit(CCPoint, int, float, float, float, CCColor4F, float, float, float, float)(Cocos2D.CCPoint position, System.Int32 count, System.Single speed, System.Single spreadAngle, System.Single baseAngle, Cocos2D.CCColor4F color, System.Single life, System.Single size, System.Single speedVariance, System.Single lifeVariance)Parameters:
position (Cocos2D.CCPoint)count (System.Int32)speed (System.Single)spreadAngle (System.Single)baseAngle (System.Single)color (Cocos2D.CCColor4F)life (System.Single)size (System.Single)speedVariance (System.Single)lifeVariance (System.Single)Emit(CCPoint, int, float, float, float, CCColor4F[], float, float, float, float)
Emit(CCPoint, int, float, float, float, CCColor4F[], float, float, float, float)(Cocos2D.CCPoint position, System.Int32 count, System.Single speed, System.Single spreadAngle, System.Single baseAngle, Cocos2D.CCColor4F[] colors, System.Single life, System.Single size, System.Single speedVariance, System.Single lifeVariance)Parameters:
position (Cocos2D.CCPoint)count (System.Int32)speed (System.Single)spreadAngle (System.Single)baseAngle (System.Single)colors (Cocos2D.CCColor4F[])life (System.Single)size (System.Single)speedVariance (System.Single)lifeVariance (System.Single)StopAll()
StopAll()()UpdateParticles(float)
UpdateParticles(float)(System.Single dt)Parameters:
dt (System.Single)