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CCCamera

CCCamera

Cocos2D

A CCCamera is used in every CCNode. Useful to look at the object from different views. The OpenGL gluLookAt() function is used to locate the camera. If the object is transformed by any of the scale, rotation or position attributes, then they will override the camera. IMPORTANT: Either your use the camera or the rotation/scale/position properties. You can't use both. World coordinates won't work if you use the camera. Limitations: - Some nodes, like CCParallaxNode, CCParticle uses world node coordinates, and they won't work properly if you move them (or any of their ancestors) using the camera. - It doesn't work on batched nodes like CCSprite objects when they are parented to a CCSpriteBatchNode object. - It is recommended to use it ONLY if you are going to create 3D effects. For 2D effects, use the action CCFollow or position/scale/rotate.

Inheritance: System.Object

Constructors

CCCamera()

CCCamera()()

Fields

m_bDirty(System.Boolean)
m_fCenterX(System.Single)
m_fCenterY(System.Single)
m_fCenterZ(System.Single)
m_fEyeX(System.Single)
m_fEyeY(System.Single)
m_fEyeZ(System.Single)
m_fUpX(System.Single)
m_fUpY(System.Single)
m_fUpZ(System.Single)

Properties

Dirty(System.Boolean)

sets get the dirty value

Methods

GetCenterXyz(out float, out float, out float)

GetCenterXyz(out float, out float, out float)(System.Single pCenterX, System.Single pCenterY, System.Single pCenterZ)

get the center vector values int points

Parameters:
pCenterX (System.Single)
pCenterY (System.Single)
pCenterZ (System.Single)
Example

GetEyeXyz(out float, out float, out float)

GetEyeXyz(out float, out float, out float)(System.Single pEyeX, System.Single pEyeY, System.Single pEyeZ)

get the eye vector values in points

Parameters:
pEyeX (System.Single)
pEyeY (System.Single)
pEyeZ (System.Single)
Example

GetUpXyz(out float, out float, out float)

GetUpXyz(out float, out float, out float)(System.Single pUpX, System.Single pUpY, System.Single pUpZ)

get the up vector values

Parameters:
pUpX (System.Single)
pUpY (System.Single)
pUpZ (System.Single)
Example

GetZEye()

System.Single GetZEye()()

returns the Z eye

Returns:
System.Single
Example

Init()

Init()()

Locate()

Locate()()

Sets the camera using gluLookAt using its eye, center and up_vector

Example

Restore()

Restore()()

sets the camera in the default position

Example

SetCenterXyz(float, float, float)

SetCenterXyz(float, float, float)(System.Single fCenterX, System.Single fCenterY, System.Single fCenterZ)

sets the center values in points

Parameters:
fCenterX (System.Single)
fCenterY (System.Single)
fCenterZ (System.Single)
Example

SetEyeXyz(float, float, float)

SetEyeXyz(float, float, float)(System.Single fEyeX, System.Single fEyeY, System.Single fEyeZ)

sets the eye values in points

Parameters:
fEyeX (System.Single)
fEyeY (System.Single)
fEyeZ (System.Single)
Example

SetUpXyz(float, float, float)

SetUpXyz(float, float, float)(System.Single fUpX, System.Single fUpY, System.Single fUpZ)

sets the up values

Parameters:
fUpX (System.Single)
fUpY (System.Single)
fUpZ (System.Single)
Example

ToString()

System.String ToString()()
Returns:
System.String
Example