CCRotateBy
CCRotateBy
Cocos2DInheritance: System.Object → Cocos2D.CCAction → Cocos2D.CCFiniteTimeAction → Cocos2D.CCActionInterval
Implements: Cocos2D.ICCCopyable
Constructors
CCRotateBy(CCRotateBy)
CCRotateBy(CCRotateBy)(Cocos2D.CCRotateBy rotateTo)Parameters:
rotateTo (Cocos2D.CCRotateBy)CCRotateBy(float, float)
CCRotateBy(float, float)(System.Single duration, System.Single fDeltaAngle)Parameters:
duration (System.Single)fDeltaAngle (System.Single)CCRotateBy(float, float, float)
CCRotateBy(float, float, float)(System.Single duration, System.Single fDeltaAngleX, System.Single fDeltaAngleY)Parameters:
duration (System.Single)fDeltaAngleX (System.Single)fDeltaAngleY (System.Single)Fields
m_fAngleX(System.Single)
m_fAngleY(System.Single)
m_fStartAngleX(System.Single)
m_fStartAngleY(System.Single)
Methods
Copy(ICCCopyable)
System.Object Copy(ICCCopyable)(Cocos2D.ICCCopyable zone)Parameters:
zone (Cocos2D.ICCCopyable)Returns:
System.ObjectExample
Reverse()
Cocos2D.CCFiniteTimeAction Reverse()()Returns:
Cocos2D.CCFiniteTimeActionExample
StartWithTarget(CCNode)
StartWithTarget(CCNode)(Cocos2D.CCNode target)Parameters:
target (Cocos2D.CCNode)Example
Update(float)
Update(float)(System.Single time)Parameters:
time (System.Single)Example