CCRotateBy
CCRotateBy
Cocos2DInheritance: System.Object → Cocos2D.CCAction → Cocos2D.CCFiniteTimeAction → Cocos2D.CCActionInterval
Implements: Cocos2D.ICCCopyable
Constructors
CCRotateBy(CCRotateBy)
CCRotateBy(CCRotateBy)(Cocos2D.CCRotateBy rotateTo)
Parameters:
rotateTo
(Cocos2D.CCRotateBy)CCRotateBy(float, float)
CCRotateBy(float, float)(System.Single duration, System.Single fDeltaAngle)
Parameters:
duration
(System.Single)fDeltaAngle
(System.Single)CCRotateBy(float, float, float)
CCRotateBy(float, float, float)(System.Single duration, System.Single fDeltaAngleX, System.Single fDeltaAngleY)
Parameters:
duration
(System.Single)fDeltaAngleX
(System.Single)fDeltaAngleY
(System.Single)Fields
m_fAngleX(System.Single)
m_fAngleY(System.Single)
m_fStartAngleX(System.Single)
m_fStartAngleY(System.Single)
Methods
Copy(ICCCopyable)
System.Object Copy(ICCCopyable)(Cocos2D.ICCCopyable zone)
Copy/Duplicatae protocol for making a self copy of this object instance. If null is given as the parameter then selfie of this instance is returned. Otherwise, the state of this instance is copied to the given target.
Parameters:
zone
(Cocos2D.ICCCopyable)Returns:
System.Object
Example
Reverse()
Cocos2D.CCFiniteTimeAction Reverse()()
Does nothing by default.
Returns:
Cocos2D.CCFiniteTimeAction
Example
StartWithTarget(CCNode)
StartWithTarget(CCNode)(Cocos2D.CCNode target)
Parameters:
target
(Cocos2D.CCNode)Example
Update(float)
Update(float)(System.Single time)
Parameters:
time
(System.Single)Example