Skip to main content

CCRotateBy

CCRotateBy

Cocos2D

Inheritance: System.Object → Cocos2D.CCAction → Cocos2D.CCFiniteTimeAction → Cocos2D.CCActionInterval

Implements: Cocos2D.ICCCopyable

Constructors

CCRotateBy(CCRotateBy)

CCRotateBy(CCRotateBy)(Cocos2D.CCRotateBy rotateTo)
Parameters:
rotateTo (Cocos2D.CCRotateBy)

CCRotateBy(float, float)

CCRotateBy(float, float)(System.Single duration, System.Single fDeltaAngle)
Parameters:
duration (System.Single)
fDeltaAngle (System.Single)

CCRotateBy(float, float, float)

CCRotateBy(float, float, float)(System.Single duration, System.Single fDeltaAngleX, System.Single fDeltaAngleY)
Parameters:
duration (System.Single)
fDeltaAngleX (System.Single)
fDeltaAngleY (System.Single)

Fields

m_fAngleX(System.Single)
m_fAngleY(System.Single)
m_fStartAngleX(System.Single)
m_fStartAngleY(System.Single)

Methods

Copy(ICCCopyable)

System.Object Copy(ICCCopyable)(Cocos2D.ICCCopyable zone)
Parameters:
zone (Cocos2D.ICCCopyable)
Returns:
System.Object
Example

Reverse()

Cocos2D.CCFiniteTimeAction Reverse()()
Returns:
Cocos2D.CCFiniteTimeAction
Example

StartWithTarget(CCNode)

StartWithTarget(CCNode)(Cocos2D.CCNode target)
Parameters:
target (Cocos2D.CCNode)
Example

Update(float)

Update(float)(System.Single time)
Parameters:
time (System.Single)
Example