CCEaseElastic
CCEaseElastic
Cocos2DInheritance: System.Object → Cocos2D.CCAction → Cocos2D.CCFiniteTimeAction → Cocos2D.CCActionInterval → Cocos2D.CCActionEase
Implements: Cocos2D.ICCCopyable
Constructors
CCEaseElastic(CCActionInterval)
CCEaseElastic(CCActionInterval)(Cocos2D.CCActionInterval pAction)
Parameters:
pAction
(Cocos2D.CCActionInterval)CCEaseElastic(CCActionInterval, float)
CCEaseElastic(CCActionInterval, float)(Cocos2D.CCActionInterval pAction, System.Single fPeriod)
Parameters:
pAction
(Cocos2D.CCActionInterval)fPeriod
(System.Single)CCEaseElastic(CCEaseElastic)
CCEaseElastic(CCEaseElastic)(Cocos2D.CCEaseElastic easeElastic)
Parameters:
easeElastic
(Cocos2D.CCEaseElastic)CCEaseElastic(CCFiniteTimeAction)
CCEaseElastic(CCFiniteTimeAction)(Cocos2D.CCFiniteTimeAction pAction)
Parameters:
pAction
(Cocos2D.CCFiniteTimeAction)CCEaseElastic(CCFiniteTimeAction, float)
CCEaseElastic(CCFiniteTimeAction, float)(Cocos2D.CCFiniteTimeAction pAction, System.Single fPeriod)
Parameters:
pAction
(Cocos2D.CCFiniteTimeAction)fPeriod
(System.Single)Fields
m_fPeriod(System.Single)
Properties
Period(System.Single)
Methods
Copy(ICCCopyable)
System.Object Copy(ICCCopyable)(Cocos2D.ICCCopyable pZone)
Copy/Duplicatae protocol for making a self copy of this object instance. If null is given as the parameter then selfie of this instance is returned. Otherwise, the state of this instance is copied to the given target.
Parameters:
pZone
(Cocos2D.ICCCopyable)Returns:
System.Object
Example
InitWithAction(CCActionInterval)
System.Boolean InitWithAction(CCActionInterval)(Cocos2D.CCActionInterval pAction)
Parameters:
pAction
(Cocos2D.CCActionInterval)Returns:
System.Boolean
InitWithAction(CCActionInterval, float)
System.Boolean InitWithAction(CCActionInterval, float)(Cocos2D.CCActionInterval pAction, System.Single fPeriod)
Parameters:
pAction
(Cocos2D.CCActionInterval)fPeriod
(System.Single)Returns:
System.Boolean
Reverse()
Cocos2D.CCFiniteTimeAction Reverse()()
Does nothing by default.
Returns:
Cocos2D.CCFiniteTimeAction
Example