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b2FixtureDef

b2FixtureDef

Box2D.Dynamics

A fixture definition is used to create a fixture. This class defines an abstract fixture definition. You can reuse fixture definitions safely.

Inheritance: System.Object

Constructors

b2FixtureDef()

b2FixtureDef()()

Fields

density(System.Single)
filter(Box2D.Dynamics.b2Filter)
friction(System.Single)
isSensor(System.Boolean)
restitution(System.Single)
shape(Box2D.Collision.Shapes.b2Shape)
userData(System.Object)

Methods

Defaults()

Defaults()()