CCLayer
CCLayer
Cocos2DInheritance: System.Object → Cocos2D.CCNode
Implements: Cocos2D.ICCSelectorProtocol, Cocos2D.ICCFocusable, Cocos2D.ICCTargetedTouchDelegate, Cocos2D.ICCStandardTouchDelegate, Cocos2D.ICCTouchDelegate, Cocos2D.ICCKeypadDelegate, Cocos2D.ICCKeyboardDelegate, Cocos2D.ICCRGBAProtocol, System.Collections.Generic.IComparer{Cocos2D.CCNode}, Cocos2D.ICCAccelerometerDelegate
Constructors
CCLayer()
CCLayer()()
Default layer constructor that does not use clipping.
Example
CCLayer(CCClipMode)
CCLayer(CCClipMode)(Cocos2D.CCClipMode clipMode)
Parameters:
clipMode
(Cocos2D.CCClipMode)Fields
m_childClippingMode(Cocos2D.CCClipMode)
Set to true if the child drawing should be isolated in their own render target
Properties
AccelerometerEnabled(System.Boolean)
ChildClippingMode(Cocos2D.CCClipMode)
ContentSize(Cocos2D.CCSize)
Methods
AddedToScene()
AddedToScene()()
Example
DidAccelerate(CCAcceleration)
DidAccelerate(CCAcceleration)(Cocos2D.CCAcceleration pAccelerationValue)
Parameters:
pAccelerationValue
(Cocos2D.CCAcceleration)Example
Init()
System.Boolean Init()()
Returns:
System.Boolean
Example
OnEnter()
OnEnter()()
Example
OnEnterTransitionDidFinish()
OnEnterTransitionDidFinish()()
Example
OnExit()
OnExit()()
Example
Visit()
Visit()()
This is called with every call to the MainLoop on the CCDirector class. In XNA, this is the same as the Draw() call.
Example