Latest News
View all news →July 29, 2026
Cocos2D-Mono 2.6.0 is now out!
Cocos2D-Mono 2.6.0 is here — the platform-line release. The engine now runs on .NET 10 and MonoGame 3.8.5, and the migration is one step: retarget your game to .NET 10 and bump the package. No API changes, no code changes. The release notes have the full rundown, and the migration guide walks through the retarget.
Read more →July 24, 2026
Cocos2D-Mono 2.5.12 is now out!
Cocos2D-Mono 2.5.12 is here — a drop-in bug-fix release that closes out the 2.5 line. No new APIs, no breaking changes, no migration: bump your package reference and you're done. The release notes have the full rundown.
Read more →July 10, 2026
Cocos2D-Mono 2.5.11 is now out!
Cocos2D-Mono 2.5.11 is here — and it's a big one for how you consume the library. Go check out the release notes for the full rundown, or read on.
Read more →Modern C#
Write your game in modern C# on .NET — full access to the .NET ecosystem, first-class tooling, and a familiar scene/node/action API that stays out of your way.
One Package, Every Platform
A single NuGet reference multi-targets DesktopGL (Windows, Linux, macOS), WindowsDX, Android, and iOS — the right build for your project is selected automatically.
Powered by MonoGame
Built on the battle-tested MonoGame framework, with shipped titles on Steam and the mobile stores to prove it — open source, free, and actively modernized.
Made with Cocos2d-Mono
Shipped games and apps built on the engine.





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