CCBSoundEffect
CCBSoundEffect
Cocos2DInheritance: System.Object → Cocos2D.CCAction → Cocos2D.CCFiniteTimeAction → Cocos2D.CCActionInstant
Implements: Cocos2D.ICCCopyable
Constructors
CCBSoundEffect()
CCBSoundEffect()()
Methods
ActionWithSoundFile(string, float, float, float)
Cocos2D.CCBSoundEffect ActionWithSoundFile(string, float, float, float)(System.String file, System.Single pitch, System.Single pan, System.Single gain)
Parameters:
file
(System.String)pitch
(System.Single)pan
(System.Single)gain
(System.Single)Returns:
Cocos2D.CCBSoundEffect
Copy(ICCCopyable)
System.Object Copy(ICCCopyable)(Cocos2D.ICCCopyable pZone)
Copy/Duplicatae protocol for making a self copy of this object instance. If null is given as the parameter then selfie of this instance is returned. Otherwise, the state of this instance is copied to the given target.
Parameters:
pZone
(Cocos2D.ICCCopyable)Returns:
System.Object
Example
InitWithSoundFile(string, float, float, float)
System.Boolean InitWithSoundFile(string, float, float, float)(System.String file, System.Single pitch, System.Single pan, System.Single gain)
Parameters:
file
(System.String)pitch
(System.Single)pan
(System.Single)gain
(System.Single)Returns:
System.Boolean
Reverse()
Cocos2D.CCFiniteTimeAction Reverse()()
Does nothing by default.
Returns:
Cocos2D.CCFiniteTimeAction
Example
Update(float)
Update(float)(System.Single time)
Parameters:
time
(System.Single)Example