CCEaseCustom
CCEaseCustom
Cocos2DInheritance: System.Object → Cocos2D.CCAction → Cocos2D.CCFiniteTimeAction → Cocos2D.CCActionInterval → Cocos2D.CCActionEase
Implements: Cocos2D.ICCCopyable
Constructors
CCEaseCustom(CCActionInterval, Func)
CCEaseCustom(CCActionInterval, Func)(Cocos2D.CCActionInterval pAction, System.FuncSystem.Single,System.Single easeFunc)Parameters:
pAction (Cocos2D.CCActionInterval)easeFunc (System.FuncSystem.Single,System.Single)CCEaseCustom(CCEaseCustom)
CCEaseCustom(CCEaseCustom)(Cocos2D.CCEaseCustom easeCustom)Parameters:
easeCustom (Cocos2D.CCEaseCustom)CCEaseCustom(CCFiniteTimeAction, Func)
CCEaseCustom(CCFiniteTimeAction, Func)(Cocos2D.CCFiniteTimeAction pAction, System.FuncSystem.Single,System.Single easeFunc)Parameters:
pAction (Cocos2D.CCFiniteTimeAction)easeFunc (System.FuncSystem.Single,System.Single)Properties
EaseFunc(System.FuncSystem.Single,System.Single)
Methods
Copy(ICCCopyable)
System.Object Copy(ICCCopyable)(Cocos2D.ICCCopyable pZone)Parameters:
pZone (Cocos2D.ICCCopyable)Returns:
System.ObjectExample
InitWithAction(CCActionInterval, Func)
InitWithAction(CCActionInterval, Func)(Cocos2D.CCActionInterval action, System.FuncSystem.Single,System.Single easeFunc)Parameters:
action (Cocos2D.CCActionInterval)easeFunc (System.FuncSystem.Single,System.Single)InitWithAction(CCFiniteTimeAction, Func)
InitWithAction(CCFiniteTimeAction, Func)(Cocos2D.CCFiniteTimeAction action, System.FuncSystem.Single,System.Single easeFunc)Parameters:
action (Cocos2D.CCFiniteTimeAction)easeFunc (System.FuncSystem.Single,System.Single)Reverse()
Cocos2D.CCFiniteTimeAction Reverse()()Returns:
Cocos2D.CCFiniteTimeActionExample
Update(float)
Update(float)(System.Single time)Parameters:
time (System.Single)Example