CCJumpBy
CCJumpBy
Cocos2DInheritance: System.Object → Cocos2D.CCAction → Cocos2D.CCFiniteTimeAction → Cocos2D.CCActionInterval
Implements: Cocos2D.ICCCopyable
Constructors
CCJumpBy(CCJumpBy)
CCJumpBy(CCJumpBy)(Cocos2D.CCJumpBy jumpBy)Parameters:
jumpBy (Cocos2D.CCJumpBy)CCJumpBy(float, CCPoint, float, uint)
CCJumpBy(float, CCPoint, float, uint)(System.Single duration, Cocos2D.CCPoint position, System.Single height, System.UInt32 jumps)Parameters:
duration (System.Single)position (Cocos2D.CCPoint)height (System.Single)jumps (System.UInt32)Fields
m_delta(Cocos2D.CCPoint)
m_height(System.Single)
m_nJumps(System.UInt32)
m_previousPos(Cocos2D.CCPoint)
m_startPosition(Cocos2D.CCPoint)
Methods
Copy(ICCCopyable)
System.Object Copy(ICCCopyable)(Cocos2D.ICCCopyable zone)Parameters:
zone (Cocos2D.ICCCopyable)Returns:
System.ObjectExample
InitWithDuration(float, CCPoint, float, uint)
System.Boolean InitWithDuration(float, CCPoint, float, uint)(System.Single duration, Cocos2D.CCPoint position, System.Single height, System.UInt32 jumps)Parameters:
duration (System.Single)position (Cocos2D.CCPoint)height (System.Single)jumps (System.UInt32)Returns:
System.BooleanReverse()
Cocos2D.CCFiniteTimeAction Reverse()()Returns:
Cocos2D.CCFiniteTimeActionExample
StartWithTarget(CCNode)
StartWithTarget(CCNode)(Cocos2D.CCNode target)Parameters:
target (Cocos2D.CCNode)Example
Update(float)
Update(float)(System.Single time)Parameters:
time (System.Single)Example