CCJumpBy
CCJumpBy
Cocos2DInheritance: System.Object → Cocos2D.CCAction → Cocos2D.CCFiniteTimeAction → Cocos2D.CCActionInterval
Implements: Cocos2D.ICCCopyable
Constructors
CCJumpBy(CCJumpBy)
CCJumpBy(CCJumpBy)(Cocos2D.CCJumpBy jumpBy)
Parameters:
jumpBy
(Cocos2D.CCJumpBy)CCJumpBy(float, CCPoint, float, uint)
CCJumpBy(float, CCPoint, float, uint)(System.Single duration, Cocos2D.CCPoint position, System.Single height, System.UInt32 jumps)
Parameters:
duration
(System.Single)position
(Cocos2D.CCPoint)height
(System.Single)jumps
(System.UInt32)Fields
m_delta(Cocos2D.CCPoint)
m_height(System.Single)
m_nJumps(System.UInt32)
m_previousPos(Cocos2D.CCPoint)
m_startPosition(Cocos2D.CCPoint)
Methods
Copy(ICCCopyable)
System.Object Copy(ICCCopyable)(Cocos2D.ICCCopyable zone)
Copy/Duplicatae protocol for making a self copy of this object instance. If null is given as the parameter then selfie of this instance is returned. Otherwise, the state of this instance is copied to the given target.
Parameters:
zone
(Cocos2D.ICCCopyable)Returns:
System.Object
Example
InitWithDuration(float, CCPoint, float, uint)
System.Boolean InitWithDuration(float, CCPoint, float, uint)(System.Single duration, Cocos2D.CCPoint position, System.Single height, System.UInt32 jumps)
Parameters:
duration
(System.Single)position
(Cocos2D.CCPoint)height
(System.Single)jumps
(System.UInt32)Returns:
System.Boolean
Reverse()
Cocos2D.CCFiniteTimeAction Reverse()()
Does nothing by default.
Returns:
Cocos2D.CCFiniteTimeAction
Example
StartWithTarget(CCNode)
StartWithTarget(CCNode)(Cocos2D.CCNode target)
Parameters:
target
(Cocos2D.CCNode)Example
Update(float)
Update(float)(System.Single time)
Parameters:
time
(System.Single)Example