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CCJumpBy

CCJumpBy

Cocos2D

Inheritance: System.Object → Cocos2D.CCAction → Cocos2D.CCFiniteTimeAction → Cocos2D.CCActionInterval

Implements: Cocos2D.ICCCopyable

Constructors

CCJumpBy(CCJumpBy)

CCJumpBy(CCJumpBy)(Cocos2D.CCJumpBy jumpBy)
Parameters:
jumpBy (Cocos2D.CCJumpBy)

CCJumpBy(float, CCPoint, float, uint)

CCJumpBy(float, CCPoint, float, uint)(System.Single duration, Cocos2D.CCPoint position, System.Single height, System.UInt32 jumps)
Parameters:
duration (System.Single)
position (Cocos2D.CCPoint)
height (System.Single)
jumps (System.UInt32)

Fields

m_delta(Cocos2D.CCPoint)
m_height(System.Single)
m_nJumps(System.UInt32)
m_previousPos(Cocos2D.CCPoint)
m_startPosition(Cocos2D.CCPoint)

Methods

Copy(ICCCopyable)

System.Object Copy(ICCCopyable)(Cocos2D.ICCCopyable zone)

Copy/Duplicatae protocol for making a self copy of this object instance. If null is given as the parameter then selfie of this instance is returned. Otherwise, the state of this instance is copied to the given target.

Parameters:
zone (Cocos2D.ICCCopyable)
Returns:
System.Object
Example

InitWithDuration(float, CCPoint, float, uint)

System.Boolean InitWithDuration(float, CCPoint, float, uint)(System.Single duration, Cocos2D.CCPoint position, System.Single height, System.UInt32 jumps)
Parameters:
duration (System.Single)
position (Cocos2D.CCPoint)
height (System.Single)
jumps (System.UInt32)
Returns:
System.Boolean

Reverse()

Cocos2D.CCFiniteTimeAction Reverse()()

Does nothing by default.

Returns:
Cocos2D.CCFiniteTimeAction
Example

StartWithTarget(CCNode)

StartWithTarget(CCNode)(Cocos2D.CCNode target)
Parameters:
target (Cocos2D.CCNode)
Example

Update(float)

Update(float)(System.Single time)
Parameters:
time (System.Single)
Example