CCShuffleTiles
CCShuffleTiles
Cocos2DInheritance: System.Object → Cocos2D.CCAction → Cocos2D.CCFiniteTimeAction → Cocos2D.CCActionInterval → Cocos2D.CCGridAction → Cocos2D.CCTiledGrid3DAction
Implements: Cocos2D.ICCCopyable
Constructors
CCShuffleTiles()
CCShuffleTiles()()CCShuffleTiles(CCGridSize, float, int)
CCShuffleTiles(CCGridSize, float, int)(Cocos2D.CCGridSize gridSize, System.Single duration, System.Int32 seed)Parameters:
gridSize (Cocos2D.CCGridSize)duration (System.Single)seed (System.Int32)Fields
m_nSeed(System.Int32)
m_nTilesCount(System.Int32)
m_pTiles(Cocos2D.CCTile[])
m_pTilesOrder(System.Int32[])
Methods
Copy(ICCCopyable)
System.Object Copy(ICCCopyable)(Cocos2D.ICCCopyable pZone)Parameters:
pZone (Cocos2D.ICCCopyable)Returns:
System.ObjectExample
GetDelta(CCGridSize)
Cocos2D.CCGridSize GetDelta(CCGridSize)(Cocos2D.CCGridSize pos)Parameters:
pos (Cocos2D.CCGridSize)Returns:
Cocos2D.CCGridSizeInitWithDuration(float, CCGridSize, int)
System.Boolean InitWithDuration(float, CCGridSize, int)(System.Single duration, Cocos2D.CCGridSize gridSize, System.Int32 seed)Parameters:
duration (System.Single)gridSize (Cocos2D.CCGridSize)seed (System.Int32)Returns:
System.BooleanPlaceTile(CCGridSize, CCTile)
PlaceTile(CCGridSize, CCTile)(Cocos2D.CCGridSize pos, Cocos2D.CCTile t)Parameters:
pos (Cocos2D.CCGridSize)t (Cocos2D.CCTile)Shuffle(ref int[], int)
Shuffle(ref int[], int)(System.Int32[] pArray, System.Int32 nLen)Parameters:
pArray (System.Int32[])nLen (System.Int32)StartWithTarget(CCNode)
StartWithTarget(CCNode)(Cocos2D.CCNode target)Parameters:
target (Cocos2D.CCNode)Example
Update(float)
Update(float)(System.Single time)Parameters:
time (System.Single)Example