CCEaseBounceIn
CCEaseBounceIn
Cocos2DInheritance: System.Object → Cocos2D.CCAction → Cocos2D.CCFiniteTimeAction → Cocos2D.CCActionInterval → Cocos2D.CCActionEase
Implements: Cocos2D.ICCCopyable
Constructors
CCEaseBounceIn(CCActionInterval)
CCEaseBounceIn(CCActionInterval)(Cocos2D.CCActionInterval pAction)
Parameters:
pAction
(Cocos2D.CCActionInterval)CCEaseBounceIn(CCEaseBounceIn)
CCEaseBounceIn(CCEaseBounceIn)(Cocos2D.CCEaseBounceIn easeBounceIn)
Parameters:
easeBounceIn
(Cocos2D.CCEaseBounceIn)CCEaseBounceIn(CCFiniteTimeAction)
CCEaseBounceIn(CCFiniteTimeAction)(Cocos2D.CCFiniteTimeAction pAction)
Parameters:
pAction
(Cocos2D.CCFiniteTimeAction)Methods
Copy(ICCCopyable)
System.Object Copy(ICCCopyable)(Cocos2D.ICCCopyable pZone)
Copy/Duplicatae protocol for making a self copy of this object instance. If null is given as the parameter then selfie of this instance is returned. Otherwise, the state of this instance is copied to the given target.
Parameters:
pZone
(Cocos2D.ICCCopyable)Returns:
System.Object
Example
Reverse()
Cocos2D.CCFiniteTimeAction Reverse()()
Does nothing by default.
Returns:
Cocos2D.CCFiniteTimeAction
Example
Update(float)
Update(float)(System.Single time)
Parameters:
time
(System.Single)Example