CCLiquid
CCLiquid
Cocos2DInheritance: System.Object → Cocos2D.CCAction → Cocos2D.CCFiniteTimeAction → Cocos2D.CCActionInterval → Cocos2D.CCGridAction → Cocos2D.CCGrid3DAction
Implements: Cocos2D.ICCCopyable
Constructors
CCLiquid()
CCLiquid()()CCLiquid(CCLiquid)
CCLiquid(CCLiquid)(Cocos2D.CCLiquid liquid)Parameters:
liquid (Cocos2D.CCLiquid)CCLiquid(float, CCGridSize, int, float)
CCLiquid(float, CCGridSize, int, float)(System.Single duration, Cocos2D.CCGridSize gridSize, System.Int32 waves, System.Single amplitude)Parameters:
duration (System.Single)gridSize (Cocos2D.CCGridSize)waves (System.Int32)amplitude (System.Single)Fields
m_fAmplitude(System.Single)
m_fAmplitudeRate(System.Single)
m_nWaves(System.Int32)
Properties
Amplitude(System.Single)
AmplitudeRate(System.Single)
Methods
Copy(ICCCopyable)
System.Object Copy(ICCCopyable)(Cocos2D.ICCCopyable pZone)Parameters:
pZone (Cocos2D.ICCCopyable)Returns:
System.ObjectExample
InitWithDuratuon(float, CCGridSize, int, float)
System.Boolean InitWithDuratuon(float, CCGridSize, int, float)(System.Single duration, Cocos2D.CCGridSize gridSize, System.Int32 waves, System.Single amplitude)Parameters:
duration (System.Single)gridSize (Cocos2D.CCGridSize)waves (System.Int32)amplitude (System.Single)Returns:
System.BooleanUpdate(float)
Update(float)(System.Single time)Parameters:
time (System.Single)Example