CCLiquid
CCLiquid
Cocos2DInheritance: System.Object → Cocos2D.CCAction → Cocos2D.CCFiniteTimeAction → Cocos2D.CCActionInterval → Cocos2D.CCGridAction → Cocos2D.CCGrid3DAction
Implements: Cocos2D.ICCCopyable
Constructors
CCLiquid()
CCLiquid()()
CCLiquid(CCLiquid)
CCLiquid(CCLiquid)(Cocos2D.CCLiquid liquid)
Parameters:
liquid
(Cocos2D.CCLiquid)CCLiquid(float, CCGridSize, int, float)
CCLiquid(float, CCGridSize, int, float)(System.Single duration, Cocos2D.CCGridSize gridSize, System.Int32 waves, System.Single amplitude)
Parameters:
duration
(System.Single)gridSize
(Cocos2D.CCGridSize)waves
(System.Int32)amplitude
(System.Single)Fields
m_fAmplitude(System.Single)
m_fAmplitudeRate(System.Single)
m_nWaves(System.Int32)
Properties
Amplitude(System.Single)
AmplitudeRate(System.Single)
Methods
Copy(ICCCopyable)
System.Object Copy(ICCCopyable)(Cocos2D.ICCCopyable pZone)
Copy/Duplicatae protocol for making a self copy of this object instance. If null is given as the parameter then selfie of this instance is returned. Otherwise, the state of this instance is copied to the given target.
Parameters:
pZone
(Cocos2D.ICCCopyable)Returns:
System.Object
Example
InitWithDuratuon(float, CCGridSize, int, float)
System.Boolean InitWithDuratuon(float, CCGridSize, int, float)(System.Single duration, Cocos2D.CCGridSize gridSize, System.Int32 waves, System.Single amplitude)
Parameters:
duration
(System.Single)gridSize
(Cocos2D.CCGridSize)waves
(System.Int32)amplitude
(System.Single)Returns:
System.Boolean
Update(float)
Update(float)(System.Single time)
Parameters:
time
(System.Single)Example