CCTransitionFadeUp
CCTransitionFadeUp
Cocos2D@brief CCTransitionFadeUp: Fade the tiles of the outgoing scene from the bottom to the top.
Inheritance: System.Object → Cocos2D.CCNode → Cocos2D.CCScene → Cocos2D.CCTransitionScene → Cocos2D.CCTransitionFadeTR
Implements: Cocos2D.ICCSelectorProtocol, Cocos2D.ICCFocusable, Cocos2D.ICCTargetedTouchDelegate, Cocos2D.ICCStandardTouchDelegate, Cocos2D.ICCTouchDelegate, Cocos2D.ICCKeypadDelegate, Cocos2D.ICCKeyboardDelegate, Cocos2D.ICCRGBAProtocol, System.Collections.Generic.IComparer{Cocos2D.CCNode}, Cocos2D.ICCTransitionEaseScene
Constructors
CCTransitionFadeUp()
CCTransitionFadeUp()()
CCTransitionFadeUp(float, CCScene)
CCTransitionFadeUp(float, CCScene)(System.Single t, Cocos2D.CCScene scene)
Parameters:
t
(System.Single)scene
(Cocos2D.CCScene)Methods
CreateAction(CCGridSize)
Cocos2D.CCActionInterval CreateAction(CCGridSize)(Cocos2D.CCGridSize size)
Parameters:
size
(Cocos2D.CCGridSize)Returns:
Cocos2D.CCActionInterval
Example