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CCTransitionFadeUp

CCTransitionFadeUp

Cocos2D

@brief CCTransitionFadeUp: Fade the tiles of the outgoing scene from the bottom to the top.

Inheritance: System.Object → Cocos2D.CCNode → Cocos2D.CCScene → Cocos2D.CCTransitionScene → Cocos2D.CCTransitionFadeTR

Implements: Cocos2D.ICCSelectorProtocol, Cocos2D.ICCFocusable, Cocos2D.ICCTargetedTouchDelegate, Cocos2D.ICCStandardTouchDelegate, Cocos2D.ICCTouchDelegate, Cocos2D.ICCKeypadDelegate, Cocos2D.ICCKeyboardDelegate, Cocos2D.ICCRGBAProtocol, System.Collections.Generic.IComparer{Cocos2D.CCNode}, Cocos2D.ICCTransitionEaseScene

Constructors

CCTransitionFadeUp()

CCTransitionFadeUp()()

CCTransitionFadeUp(float, CCScene)

CCTransitionFadeUp(float, CCScene)(System.Single t, Cocos2D.CCScene scene)
Parameters:
t (System.Single)
scene (Cocos2D.CCScene)

Methods

CreateAction(CCGridSize)

Cocos2D.CCActionInterval CreateAction(CCGridSize)(Cocos2D.CCGridSize size)
Parameters:
size (Cocos2D.CCGridSize)
Returns:
Cocos2D.CCActionInterval
Example