CCRepeat
CCRepeat
Cocos2DInheritance: System.Object → Cocos2D.CCAction → Cocos2D.CCFiniteTimeAction → Cocos2D.CCActionInterval
Implements: Cocos2D.ICCCopyable
Constructors
CCRepeat(CCFiniteTimeAction, uint)
CCRepeat(CCFiniteTimeAction, uint)(Cocos2D.CCFiniteTimeAction action, System.UInt32 times)Parameters:
action (Cocos2D.CCFiniteTimeAction)times (System.UInt32)CCRepeat(CCRepeat)
CCRepeat(CCRepeat)(Cocos2D.CCRepeat repeat)Parameters:
repeat (Cocos2D.CCRepeat)Fields
m_bActionInstant(System.Boolean)
m_fNextDt(System.Single)
m_pInnerAction(Cocos2D.CCFiniteTimeAction)
m_uTimes(System.UInt32)
m_uTotal(System.UInt32)
Properties
InnerAction(Cocos2D.CCFiniteTimeAction)
IsDone(System.Boolean)
Methods
Copy(ICCCopyable)
System.Object Copy(ICCCopyable)(Cocos2D.ICCCopyable zone)Parameters:
zone (Cocos2D.ICCCopyable)Returns:
System.ObjectExample
InitWithAction(CCFiniteTimeAction, uint)
System.Boolean InitWithAction(CCFiniteTimeAction, uint)(Cocos2D.CCFiniteTimeAction action, System.UInt32 times)Parameters:
action (Cocos2D.CCFiniteTimeAction)times (System.UInt32)Returns:
System.BooleanReverse()
Cocos2D.CCFiniteTimeAction Reverse()()Returns:
Cocos2D.CCFiniteTimeActionExample
StartWithTarget(CCNode)
StartWithTarget(CCNode)(Cocos2D.CCNode target)Parameters:
target (Cocos2D.CCNode)Example
Stop()
Stop()()Example
Update(float)
Update(float)(System.Single dt)Parameters:
dt (System.Single)Example