CCRepeat
CCRepeat
Cocos2DInheritance: System.Object → Cocos2D.CCAction → Cocos2D.CCFiniteTimeAction → Cocos2D.CCActionInterval
Implements: Cocos2D.ICCCopyable
Constructors
CCRepeat(CCFiniteTimeAction, uint)
CCRepeat(CCFiniteTimeAction, uint)(Cocos2D.CCFiniteTimeAction action, System.UInt32 times)
Parameters:
action
(Cocos2D.CCFiniteTimeAction)times
(System.UInt32)CCRepeat(CCRepeat)
CCRepeat(CCRepeat)(Cocos2D.CCRepeat repeat)
Parameters:
repeat
(Cocos2D.CCRepeat)Fields
m_bActionInstant(System.Boolean)
m_fNextDt(System.Single)
m_pInnerAction(Cocos2D.CCFiniteTimeAction)
m_uTimes(System.UInt32)
m_uTotal(System.UInt32)
Properties
InnerAction(Cocos2D.CCFiniteTimeAction)
IsDone(System.Boolean)
Methods
Copy(ICCCopyable)
System.Object Copy(ICCCopyable)(Cocos2D.ICCCopyable zone)
Copy/Duplicatae protocol for making a self copy of this object instance. If null is given as the parameter then selfie of this instance is returned. Otherwise, the state of this instance is copied to the given target.
Parameters:
zone
(Cocos2D.ICCCopyable)Returns:
System.Object
Example
InitWithAction(CCFiniteTimeAction, uint)
System.Boolean InitWithAction(CCFiniteTimeAction, uint)(Cocos2D.CCFiniteTimeAction action, System.UInt32 times)
Parameters:
action
(Cocos2D.CCFiniteTimeAction)times
(System.UInt32)Returns:
System.Boolean
Reverse()
Cocos2D.CCFiniteTimeAction Reverse()()
Does nothing by default.
Returns:
Cocos2D.CCFiniteTimeAction
Example
StartWithTarget(CCNode)
StartWithTarget(CCNode)(Cocos2D.CCNode target)
Parameters:
target
(Cocos2D.CCNode)Example
Stop()
Stop()()
Example
Update(float)
Update(float)(System.Single dt)
Parameters:
dt
(System.Single)Example