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CCRepeat

CCRepeat

Cocos2D

Inheritance: System.Object → Cocos2D.CCAction → Cocos2D.CCFiniteTimeAction → Cocos2D.CCActionInterval

Implements: Cocos2D.ICCCopyable

Constructors

CCRepeat(CCFiniteTimeAction, uint)

CCRepeat(CCFiniteTimeAction, uint)(Cocos2D.CCFiniteTimeAction action, System.UInt32 times)
Parameters:
action (Cocos2D.CCFiniteTimeAction)
times (System.UInt32)

CCRepeat(CCRepeat)

CCRepeat(CCRepeat)(Cocos2D.CCRepeat repeat)
Parameters:
repeat (Cocos2D.CCRepeat)

Fields

m_bActionInstant(System.Boolean)
m_fNextDt(System.Single)
m_pInnerAction(Cocos2D.CCFiniteTimeAction)
m_uTimes(System.UInt32)
m_uTotal(System.UInt32)

Properties

InnerAction(Cocos2D.CCFiniteTimeAction)
IsDone(System.Boolean)

Methods

Copy(ICCCopyable)

System.Object Copy(ICCCopyable)(Cocos2D.ICCCopyable zone)

Copy/Duplicatae protocol for making a self copy of this object instance. If null is given as the parameter then selfie of this instance is returned. Otherwise, the state of this instance is copied to the given target.

Parameters:
zone (Cocos2D.ICCCopyable)
Returns:
System.Object
Example

InitWithAction(CCFiniteTimeAction, uint)

System.Boolean InitWithAction(CCFiniteTimeAction, uint)(Cocos2D.CCFiniteTimeAction action, System.UInt32 times)
Parameters:
action (Cocos2D.CCFiniteTimeAction)
times (System.UInt32)
Returns:
System.Boolean

Reverse()

Cocos2D.CCFiniteTimeAction Reverse()()

Does nothing by default.

Returns:
Cocos2D.CCFiniteTimeAction
Example

StartWithTarget(CCNode)

StartWithTarget(CCNode)(Cocos2D.CCNode target)
Parameters:
target (Cocos2D.CCNode)
Example

Stop()

Stop()()
Example

Update(float)

Update(float)(System.Single dt)
Parameters:
dt (System.Single)
Example