CCReverseTime
CCReverseTime
Cocos2DInheritance: System.Object → Cocos2D.CCAction → Cocos2D.CCFiniteTimeAction → Cocos2D.CCActionInterval
Implements: Cocos2D.ICCCopyable
Constructors
CCReverseTime(CCFiniteTimeAction)
CCReverseTime(CCFiniteTimeAction)(Cocos2D.CCFiniteTimeAction action)
Parameters:
action
(Cocos2D.CCFiniteTimeAction)CCReverseTime(CCReverseTime)
CCReverseTime(CCReverseTime)(Cocos2D.CCReverseTime copy)
Parameters:
copy
(Cocos2D.CCReverseTime)Fields
m_pOther(Cocos2D.CCFiniteTimeAction)
Methods
Copy(ICCCopyable)
System.Object Copy(ICCCopyable)(Cocos2D.ICCCopyable zone)
Copy/Duplicatae protocol for making a self copy of this object instance. If null is given as the parameter then selfie of this instance is returned. Otherwise, the state of this instance is copied to the given target.
Parameters:
zone
(Cocos2D.ICCCopyable)Returns:
System.Object
Example
Reverse()
Cocos2D.CCFiniteTimeAction Reverse()()
Does nothing by default.
Returns:
Cocos2D.CCFiniteTimeAction
Example
StartWithTarget(CCNode)
StartWithTarget(CCNode)(Cocos2D.CCNode target)
Parameters:
target
(Cocos2D.CCNode)Example
Stop()
Stop()()
Example
Update(float)
Update(float)(System.Single time)
Parameters:
time
(System.Single)Example