CCMenuItemSprite
CCMenuItemSprite
Cocos2DInheritance: System.Object → Cocos2D.CCNode → Cocos2D.CCMenuItem
Implements: Cocos2D.ICCSelectorProtocol, Cocos2D.ICCFocusable, Cocos2D.ICCTargetedTouchDelegate, Cocos2D.ICCStandardTouchDelegate, Cocos2D.ICCTouchDelegate, Cocos2D.ICCKeypadDelegate, Cocos2D.ICCKeyboardDelegate, Cocos2D.ICCRGBAProtocol, System.Collections.Generic.IComparer{Cocos2D.CCNode}
Constructors
CCMenuItemSprite()
CCMenuItemSprite()()
CCMenuItemSprite(CCNode, CCNode)
CCMenuItemSprite(CCNode, CCNode)(Cocos2D.CCNode normalSprite, Cocos2D.CCNode selectedSprite)
Parameters:
normalSprite
(Cocos2D.CCNode)selectedSprite
(Cocos2D.CCNode)CCMenuItemSprite(CCNode, CCNode, CCNode, Action)
CCMenuItemSprite(CCNode, CCNode, CCNode, Action)(Cocos2D.CCNode normalSprite, Cocos2D.CCNode selectedSprite, Cocos2D.CCNode disabledSprite, System.ActionCocos2D.CCMenuItem selector)
Parameters:
normalSprite
(Cocos2D.CCNode)selectedSprite
(Cocos2D.CCNode)disabledSprite
(Cocos2D.CCNode)selector
(System.ActionCocos2D.CCMenuItem)CCMenuItemSprite(CCNode, CCNode, Action)
CCMenuItemSprite(CCNode, CCNode, Action)(Cocos2D.CCNode normalSprite, Cocos2D.CCNode selectedSprite, System.ActionCocos2D.CCMenuItem selector)
Parameters:
normalSprite
(Cocos2D.CCNode)selectedSprite
(Cocos2D.CCNode)selector
(System.ActionCocos2D.CCMenuItem)CCMenuItemSprite(CCTexture2D, CCTexture2D, Action)
CCMenuItemSprite(CCTexture2D, CCTexture2D, Action)(Cocos2D.CCTexture2D normalSprite, Cocos2D.CCTexture2D selectedSprite, System.ActionCocos2D.CCMenuItem selector)
Parameters:
normalSprite
(Cocos2D.CCTexture2D)selectedSprite
(Cocos2D.CCTexture2D)selector
(System.ActionCocos2D.CCMenuItem)CCMenuItemSprite(Action)
CCMenuItemSprite(Action)(System.ActionCocos2D.CCMenuItem selector)
Parameters:
selector
(System.ActionCocos2D.CCMenuItem)CCMenuItemSprite(string, Action)
CCMenuItemSprite(string, Action)(System.String normalSprite, System.ActionCocos2D.CCMenuItem selector)
Parameters:
normalSprite
(System.String)selector
(System.ActionCocos2D.CCMenuItem)CCMenuItemSprite(string, string, Action)
CCMenuItemSprite(string, string, Action)(System.String normalSprite, System.String selectedSprite, System.ActionCocos2D.CCMenuItem selector)
Parameters:
normalSprite
(System.String)selectedSprite
(System.String)selector
(System.ActionCocos2D.CCMenuItem)Fields
Properties
Gets or sets the color
Gets or sets the Opacity @warning If the the texture has premultiplied alpha then, the R, G and B channels will be modifed. Values goes from 0 to 255, where 255 means fully opaque.
Set this to true if you want to zoom-in/out on the button image like the CCMenuItemLabel works.
Methods
Activate()
Activate()()
Activate the item
Example
Selected()
Selected()()
The item was selected (not activated), similar to "mouse-over"
Example
Unselected()
Unselected()()
The item was unselected
Example