CCParticleSystemQuad
CCParticleSystemQuad
Cocos2DInheritance: System.Object → Cocos2D.CCNode → Cocos2D.CCParticleSystem
Implements: Cocos2D.ICCSelectorProtocol, Cocos2D.ICCFocusable, Cocos2D.ICCTargetedTouchDelegate, Cocos2D.ICCStandardTouchDelegate, Cocos2D.ICCTouchDelegate, Cocos2D.ICCKeypadDelegate, Cocos2D.ICCKeyboardDelegate, Cocos2D.ICCRGBAProtocol, System.Collections.Generic.IComparer{Cocos2D.CCNode}, Cocos2D.ICCTextureProtocol, Cocos2D.ICCBlendProtocol
Constructors
CCParticleSystemQuad()
CCParticleSystemQuad()()
CCParticleSystemQuad(int)
CCParticleSystemQuad(int)(System.Int32 numberOfParticles)
Parameters:
numberOfParticles
(System.Int32)CCParticleSystemQuad(string)
CCParticleSystemQuad(string)(System.String plistFile)
Parameters:
plistFile
(System.String)Properties
BatchNode(Cocos2D.CCParticleBatchNode)
Texture(Cocos2D.CCTexture2D)
gets or sets a new texture. it will be retained
TotalParticles(System.Int32)
Methods
Clone()
Cocos2D.CCParticleSystemQuad Clone()()
Returns:
Cocos2D.CCParticleSystemQuad
Draw()
Draw()()
This is called from the Visit() method. This is where you DRAW your node. Only draw stuff from this method call.
Example
InitWithTotalParticles(int)
System.Boolean InitWithTotalParticles(int)(System.Int32 numberOfParticles)
Parameters:
numberOfParticles
(System.Int32)Returns:
System.Boolean
Example
SetDisplayFrame(CCSpriteFrame)
SetDisplayFrame(CCSpriteFrame)(Cocos2D.CCSpriteFrame spriteFrame)
Parameters:
spriteFrame
(Cocos2D.CCSpriteFrame)SetTextureWithRect(CCTexture2D, CCRect)
SetTextureWithRect(CCTexture2D, CCRect)(Cocos2D.CCTexture2D texture, Cocos2D.CCRect rect)
Parameters:
texture
(Cocos2D.CCTexture2D)rect
(Cocos2D.CCRect)UpdateQuadsWithParticles()
UpdateQuadsWithParticles()()
Example