CCTargetedAction
CCTargetedAction
Cocos2DInheritance: System.Object → Cocos2D.CCAction → Cocos2D.CCFiniteTimeAction → Cocos2D.CCActionInterval
Implements: Cocos2D.ICCCopyable
Constructors
CCTargetedAction(CCNode, CCFiniteTimeAction)
CCTargetedAction(CCNode, CCFiniteTimeAction)(Cocos2D.CCNode target, Cocos2D.CCFiniteTimeAction pAction)Parameters:
target (Cocos2D.CCNode)pAction (Cocos2D.CCFiniteTimeAction)CCTargetedAction(CCTargetedAction)
CCTargetedAction(CCTargetedAction)(Cocos2D.CCTargetedAction targetedAction)Parameters:
targetedAction (Cocos2D.CCTargetedAction)Fields
m_pAction(Cocos2D.CCFiniteTimeAction)
m_pForcedTarget(Cocos2D.CCNode)
Properties
ForcedTarget(Cocos2D.CCNode)
TargetedAction(Cocos2D.CCFiniteTimeAction)
Methods
Copy(ICCCopyable)
System.Object Copy(ICCCopyable)(Cocos2D.ICCCopyable pZone)Parameters:
pZone (Cocos2D.ICCCopyable)Returns:
System.ObjectExample
InitWithTarget(CCNode, CCFiniteTimeAction)
System.Boolean InitWithTarget(CCNode, CCFiniteTimeAction)(Cocos2D.CCNode target, Cocos2D.CCFiniteTimeAction pAction)Parameters:
target (Cocos2D.CCNode)pAction (Cocos2D.CCFiniteTimeAction)Returns:
System.BooleanReverse()
Cocos2D.CCFiniteTimeAction Reverse()()Returns:
Cocos2D.CCFiniteTimeActionExample
StartWithTarget(CCNode)
StartWithTarget(CCNode)(Cocos2D.CCNode target)Parameters:
target (Cocos2D.CCNode)Example
Stop()
Stop()()Example
Update(float)
Update(float)(System.Single time)Parameters:
time (System.Single)Example