CCTargetedAction
CCTargetedAction
Cocos2DInheritance: System.Object → Cocos2D.CCAction → Cocos2D.CCFiniteTimeAction → Cocos2D.CCActionInterval
Implements: Cocos2D.ICCCopyable
Constructors
CCTargetedAction(CCNode, CCFiniteTimeAction)
CCTargetedAction(CCNode, CCFiniteTimeAction)(Cocos2D.CCNode target, Cocos2D.CCFiniteTimeAction pAction)
Parameters:
target
(Cocos2D.CCNode)pAction
(Cocos2D.CCFiniteTimeAction)CCTargetedAction(CCTargetedAction)
CCTargetedAction(CCTargetedAction)(Cocos2D.CCTargetedAction targetedAction)
Parameters:
targetedAction
(Cocos2D.CCTargetedAction)Fields
m_pAction(Cocos2D.CCFiniteTimeAction)
m_pForcedTarget(Cocos2D.CCNode)
Properties
ForcedTarget(Cocos2D.CCNode)
TargetedAction(Cocos2D.CCFiniteTimeAction)
Methods
Copy(ICCCopyable)
System.Object Copy(ICCCopyable)(Cocos2D.ICCCopyable pZone)
Copy/Duplicatae protocol for making a self copy of this object instance. If null is given as the parameter then selfie of this instance is returned. Otherwise, the state of this instance is copied to the given target.
Parameters:
pZone
(Cocos2D.ICCCopyable)Returns:
System.Object
Example
InitWithTarget(CCNode, CCFiniteTimeAction)
System.Boolean InitWithTarget(CCNode, CCFiniteTimeAction)(Cocos2D.CCNode target, Cocos2D.CCFiniteTimeAction pAction)
Parameters:
target
(Cocos2D.CCNode)pAction
(Cocos2D.CCFiniteTimeAction)Returns:
System.Boolean
Reverse()
Cocos2D.CCFiniteTimeAction Reverse()()
Does nothing by default.
Returns:
Cocos2D.CCFiniteTimeAction
Example
StartWithTarget(CCNode)
StartWithTarget(CCNode)(Cocos2D.CCNode target)
Parameters:
target
(Cocos2D.CCNode)Example
Stop()
Stop()()
Example
Update(float)
Update(float)(System.Single time)
Parameters:
time
(System.Single)Example