CCTransitionSlideInL
CCTransitionSlideInL
Cocos2DInheritance: System.Object → Cocos2D.CCNode → Cocos2D.CCScene → Cocos2D.CCTransitionScene
Implements: Cocos2D.ICCSelectorProtocol, Cocos2D.ICCFocusable, Cocos2D.ICCTargetedTouchDelegate, Cocos2D.ICCStandardTouchDelegate, Cocos2D.ICCTouchDelegate, Cocos2D.ICCKeypadDelegate, Cocos2D.ICCKeyboardDelegate, Cocos2D.ICCRGBAProtocol, System.Collections.Generic.IComparer{Cocos2D.CCNode}, Cocos2D.ICCTransitionEaseScene
Constructors
CCTransitionSlideInL()
CCTransitionSlideInL()()
CCTransitionSlideInL(float, CCScene)
CCTransitionSlideInL(float, CCScene)(System.Single t, Cocos2D.CCScene scene)
Parameters:
t
(System.Single)scene
(Cocos2D.CCScene)Methods
Action()
Cocos2D.CCActionInterval Action()()
returns the action that will be performed by the incomming and outgoing scene
Returns:
Cocos2D.CCActionInterval
Example
EaseAction(CCActionInterval)
Cocos2D.CCFiniteTimeAction EaseAction(CCActionInterval)(Cocos2D.CCActionInterval action)
returns the Ease action that will be performed on a linear action. @since v0.8.2
Parameters:
action
(Cocos2D.CCActionInterval)Returns:
Cocos2D.CCFiniteTimeAction
Example
InitScenes()
InitScenes()()
initializes the scenes
Example
OnEnter()
OnEnter()()
Example
SceneOrder()
SceneOrder()()
Example