CCRenderTexture
CCRenderTexture
Cocos2DInheritance: System.Object → Cocos2D.CCNode
Implements: Cocos2D.ICCSelectorProtocol, Cocos2D.ICCFocusable, Cocos2D.ICCTargetedTouchDelegate, Cocos2D.ICCStandardTouchDelegate, Cocos2D.ICCTouchDelegate, Cocos2D.ICCKeypadDelegate, Cocos2D.ICCKeyboardDelegate, Cocos2D.ICCRGBAProtocol, System.Collections.Generic.IComparer{Cocos2D.CCNode}
Constructors
CCRenderTexture()
CCRenderTexture()()CCRenderTexture(int, int)
CCRenderTexture(int, int)(System.Int32 w, System.Int32 h)Parameters:
w (System.Int32)h (System.Int32)CCRenderTexture(int, int, SurfaceFormat)
CCRenderTexture(int, int, SurfaceFormat)(System.Int32 w, System.Int32 h, Microsoft.Xna.Framework.Graphics.SurfaceFormat format)Parameters:
w (System.Int32)h (System.Int32)format (Microsoft.Xna.Framework.Graphics.SurfaceFormat)CCRenderTexture(int, int, SurfaceFormat, DepthFormat, RenderTargetUsage)
CCRenderTexture(int, int, SurfaceFormat, DepthFormat, RenderTargetUsage)(System.Int32 w, System.Int32 h, Microsoft.Xna.Framework.Graphics.SurfaceFormat format, Microsoft.Xna.Framework.Graphics.DepthFormat depthFormat, Microsoft.Xna.Framework.Graphics.RenderTargetUsage usage)Parameters:
w (System.Int32)h (System.Int32)format (Microsoft.Xna.Framework.Graphics.SurfaceFormat)depthFormat (Microsoft.Xna.Framework.Graphics.DepthFormat)usage (Microsoft.Xna.Framework.Graphics.RenderTargetUsage)Fields
m_ePixelFormat(Microsoft.Xna.Framework.Graphics.SurfaceFormat)
m_pSprite(Cocos2D.CCSprite)
m_pTexture(Cocos2D.CCTexture2D)
Properties
Sprite(Cocos2D.CCSprite)
Methods
Begin()
Begin()()BeginWithClear(float, float, float, float)
BeginWithClear(float, float, float, float)(System.Single r, System.Single g, System.Single b, System.Single a)Parameters:
r (System.Single)g (System.Single)b (System.Single)a (System.Single)BeginWithClear(float, float, float, float, float)
BeginWithClear(float, float, float, float, float)(System.Single r, System.Single g, System.Single b, System.Single a, System.Single depthValue)Parameters:
r (System.Single)g (System.Single)b (System.Single)a (System.Single)depthValue (System.Single)BeginWithClear(float, float, float, float, float, int)
BeginWithClear(float, float, float, float, float, int)(System.Single r, System.Single g, System.Single b, System.Single a, System.Single depthValue, System.Int32 stencilValue)Parameters:
r (System.Single)g (System.Single)b (System.Single)a (System.Single)depthValue (System.Single)stencilValue (System.Int32)Clear(float, float, float, float)
Clear(float, float, float, float)(System.Single r, System.Single g, System.Single b, System.Single a)Parameters:
r (System.Single)g (System.Single)b (System.Single)a (System.Single)ClearDepth(float)
ClearDepth(float)(System.Single depthValue)Parameters:
depthValue (System.Single)ClearStencil(int)
ClearStencil(int)(System.Int32 stencilValue)Parameters:
stencilValue (System.Int32)End()
End()()InitWithWidthAndHeight(int, int, SurfaceFormat, DepthFormat, RenderTargetUsage)
System.Boolean InitWithWidthAndHeight(int, int, SurfaceFormat, DepthFormat, RenderTargetUsage)(System.Int32 w, System.Int32 h, Microsoft.Xna.Framework.Graphics.SurfaceFormat colorFormat, Microsoft.Xna.Framework.Graphics.DepthFormat depthFormat, Microsoft.Xna.Framework.Graphics.RenderTargetUsage usage)Parameters:
w (System.Int32)h (System.Int32)colorFormat (Microsoft.Xna.Framework.Graphics.SurfaceFormat)depthFormat (Microsoft.Xna.Framework.Graphics.DepthFormat)usage (Microsoft.Xna.Framework.Graphics.RenderTargetUsage)Returns:
System.BooleanSaveToStream(Stream, CCImageFormat)
System.Boolean SaveToStream(Stream, CCImageFormat)(System.IO.Stream stream, Cocos2D.CCImageFormat format)Parameters:
stream (System.IO.Stream)format (Cocos2D.CCImageFormat)Returns:
System.Boolean