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CCRenderTexture

CCRenderTexture

Cocos2D

Inheritance: System.Object → Cocos2D.CCNode

Implements: Cocos2D.ICCSelectorProtocol, Cocos2D.ICCFocusable, Cocos2D.ICCTargetedTouchDelegate, Cocos2D.ICCStandardTouchDelegate, Cocos2D.ICCTouchDelegate, Cocos2D.ICCKeypadDelegate, Cocos2D.ICCKeyboardDelegate, Cocos2D.ICCRGBAProtocol, System.Collections.Generic.IComparer{Cocos2D.CCNode}

Constructors

CCRenderTexture()

CCRenderTexture()()

CCRenderTexture(int, int)

CCRenderTexture(int, int)(System.Int32 w, System.Int32 h)
Parameters:
w (System.Int32)
h (System.Int32)

CCRenderTexture(int, int, SurfaceFormat)

CCRenderTexture(int, int, SurfaceFormat)(System.Int32 w, System.Int32 h, Microsoft.Xna.Framework.Graphics.SurfaceFormat format)
Parameters:
w (System.Int32)
h (System.Int32)
format (Microsoft.Xna.Framework.Graphics.SurfaceFormat)

CCRenderTexture(int, int, SurfaceFormat, DepthFormat, RenderTargetUsage)

CCRenderTexture(int, int, SurfaceFormat, DepthFormat, RenderTargetUsage)(System.Int32 w, System.Int32 h, Microsoft.Xna.Framework.Graphics.SurfaceFormat format, Microsoft.Xna.Framework.Graphics.DepthFormat depthFormat, Microsoft.Xna.Framework.Graphics.RenderTargetUsage usage)
Parameters:
w (System.Int32)
h (System.Int32)
format (Microsoft.Xna.Framework.Graphics.SurfaceFormat)
depthFormat (Microsoft.Xna.Framework.Graphics.DepthFormat)
usage (Microsoft.Xna.Framework.Graphics.RenderTargetUsage)

Fields

m_ePixelFormat(Microsoft.Xna.Framework.Graphics.SurfaceFormat)
m_pSprite(Cocos2D.CCSprite)
m_pTexture(Cocos2D.CCTexture2D)

Properties

Sprite(Cocos2D.CCSprite)

Methods

Begin()

Begin()()

BeginWithClear(float, float, float, float)

BeginWithClear(float, float, float, float)(System.Single r, System.Single g, System.Single b, System.Single a)
Parameters:
r (System.Single)
g (System.Single)
b (System.Single)
a (System.Single)

BeginWithClear(float, float, float, float, float)

BeginWithClear(float, float, float, float, float)(System.Single r, System.Single g, System.Single b, System.Single a, System.Single depthValue)
Parameters:
r (System.Single)
g (System.Single)
b (System.Single)
a (System.Single)
depthValue (System.Single)

BeginWithClear(float, float, float, float, float, int)

BeginWithClear(float, float, float, float, float, int)(System.Single r, System.Single g, System.Single b, System.Single a, System.Single depthValue, System.Int32 stencilValue)
Parameters:
r (System.Single)
g (System.Single)
b (System.Single)
a (System.Single)
depthValue (System.Single)
stencilValue (System.Int32)

Clear(float, float, float, float)

Clear(float, float, float, float)(System.Single r, System.Single g, System.Single b, System.Single a)
Parameters:
r (System.Single)
g (System.Single)
b (System.Single)
a (System.Single)

ClearDepth(float)

ClearDepth(float)(System.Single depthValue)
Parameters:
depthValue (System.Single)

ClearStencil(int)

ClearStencil(int)(System.Int32 stencilValue)
Parameters:
stencilValue (System.Int32)

End()

End()()

InitWithWidthAndHeight(int, int, SurfaceFormat, DepthFormat, RenderTargetUsage)

System.Boolean InitWithWidthAndHeight(int, int, SurfaceFormat, DepthFormat, RenderTargetUsage)(System.Int32 w, System.Int32 h, Microsoft.Xna.Framework.Graphics.SurfaceFormat colorFormat, Microsoft.Xna.Framework.Graphics.DepthFormat depthFormat, Microsoft.Xna.Framework.Graphics.RenderTargetUsage usage)
Parameters:
w (System.Int32)
h (System.Int32)
colorFormat (Microsoft.Xna.Framework.Graphics.SurfaceFormat)
depthFormat (Microsoft.Xna.Framework.Graphics.DepthFormat)
usage (Microsoft.Xna.Framework.Graphics.RenderTargetUsage)
Returns:
System.Boolean

SaveToStream(Stream, CCImageFormat)

System.Boolean SaveToStream(Stream, CCImageFormat)(System.IO.Stream stream, Cocos2D.CCImageFormat format)
Parameters:
stream (System.IO.Stream)
format (Cocos2D.CCImageFormat)
Returns:
System.Boolean