CCMotionStreak
CCMotionStreak
Cocos2DInheritance: System.Object → Cocos2D.CCNode
Implements: Cocos2D.ICCSelectorProtocol, Cocos2D.ICCFocusable, Cocos2D.ICCTargetedTouchDelegate, Cocos2D.ICCStandardTouchDelegate, Cocos2D.ICCTouchDelegate, Cocos2D.ICCKeypadDelegate, Cocos2D.ICCKeyboardDelegate, Cocos2D.ICCRGBAProtocol, System.Collections.Generic.IComparer{Cocos2D.CCNode}, Cocos2D.ICCTextureProtocol, Cocos2D.ICCBlendProtocol
Constructors
CCMotionStreak()
CCMotionStreak()()
Example
CCMotionStreak(float, float, float, CCColor3B, CCTexture2D)
CCMotionStreak(float, float, float, CCColor3B, CCTexture2D)(System.Single fadeTime, System.Single minSegLength, System.Single streakWidth, Cocos2D.CCColor3B color, Cocos2D.CCTexture2D texture)
Parameters:
fadeTime
(System.Single)minSegLength
(System.Single)streakWidth
(System.Single)color
(Cocos2D.CCColor3B)texture
(Cocos2D.CCTexture2D)CCMotionStreak(float, float, float, CCColor3B, string)
CCMotionStreak(float, float, float, CCColor3B, string)(System.Single fadeTime, System.Single minSegLength, System.Single streakWidth, Cocos2D.CCColor3B color, System.String pathToTexture)
Parameters:
fadeTime
(System.Single)minSegLength
(System.Single)streakWidth
(System.Single)color
(Cocos2D.CCColor3B)pathToTexture
(System.String)Fields
Properties
gets or sets the source blending function for the texture
sets the premultipliedAlphaOpacity property. If set to NO then opacity will be applied as: glColor(R,G,B,opacity); If set to YES then oapcity will be applied as: glColor(opacity, opacity, opacity, opacity ); Textures with premultiplied alpha will have this property by default on YES. Otherwise the default value is NO @since v0.8
Gets or sets the Opacity @warning If the the texture has premultiplied alpha then, the R, G and B channels will be modifed. Values goes from 0 to 255, where 255 means fully opaque.
Sets and gets the position of the node. For Menus, this is the center of the menu. For layers, this is the lower left corner of the layer.
gets or sets a new texture. it will be retained
Methods
Draw()
Draw()()
This is called from the Visit() method. This is where you DRAW your node. Only draw stuff from this method call.
Example
InitWithFade(float, float, float, CCColor3B, CCTexture2D)
System.Boolean InitWithFade(float, float, float, CCColor3B, CCTexture2D)(System.Single fade, System.Single minSeg, System.Single stroke, Cocos2D.CCColor3B color, Cocos2D.CCTexture2D texture)
Parameters:
fade
(System.Single)minSeg
(System.Single)stroke
(System.Single)color
(Cocos2D.CCColor3B)texture
(Cocos2D.CCTexture2D)Returns:
System.Boolean
InitWithFade(float, float, float, CCColor3B, string)
System.Boolean InitWithFade(float, float, float, CCColor3B, string)(System.Single fade, System.Single minSeg, System.Single stroke, Cocos2D.CCColor3B color, System.String path)
Parameters:
fade
(System.Single)minSeg
(System.Single)stroke
(System.Single)color
(Cocos2D.CCColor3B)path
(System.String)Returns:
System.Boolean
TintWithColor(CCColor3B)
TintWithColor(CCColor3B)(Cocos2D.CCColor3B colors)
Parameters:
colors
(Cocos2D.CCColor3B)Update(float)
Update(float)(System.Single delta)
Parameters:
delta
(System.Single)Example